made some changes :)

This commit is contained in:
pennyrigate 2023-01-08 20:52:21 -05:00
parent 4cc10fae6e
commit bc5f2606a0
12 changed files with 92 additions and 49 deletions

29
maps/map.gd Normal file
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extends Node2D
export var target_time_any = 0
export var target_time_100 = 0
export var save_location = 0
export (AudioStream) var music
#Bonuses
var time_bonus = true
var life_bonus = true
var collectible_bonus = false
func _ready():
Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)
Game.current_level = save_location
func _physics_process(delta):
if Game.golds == 50 && Game.shards == 5:
#Time bonus
collectible_bonus = true
#Time bonus
if Game.time <= target_time_100:
time_bonus = true
else:
time_bonus = false
else:
if Game.time <= target_time_any:
time_bonus = true
else:
time_bonus = false