menu sounds

This commit is contained in:
pennyrigate 2023-08-26 21:52:26 -04:00
parent 098ab161de
commit ba12787fcb
10 changed files with 63 additions and 16 deletions

View file

@ -16,32 +16,26 @@ func _ready():
Vector2( 0.83205, 0.5547 )
func play_select_sound():
Audio.play_sound(Audio.a_select,Audio.ac_collectible)
func _on_Continue_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
func _on_FileSelect_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/file_select.tscn").instance()
func _on_Exit_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().quit()
func _on_SoundTest_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/sound_test.tscn").instance()