deaths counter starts at zero even during fade in (fixes #177)

This commit is contained in:
pennyrigate 2023-10-05 18:54:48 -04:00
parent e256cc15cb
commit b88f212ba1

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@ -33,6 +33,9 @@ func _ready():
tween.tween_property(music, "rect_position:x", 254.0 - music.rect_size.x, 1.0)
tween.tween_interval(3.0)
tween.tween_property(music, "rect_position:x", 256.0, 1.0)
#Fixes frame 1 2 deaths counter
if Game.use_lives == false:
lives_counter.text = str(Game.deaths)
#Show oxygen meter when underwater
# var player = get_tree().get_nodes_in_group("player").pop_back()
# if player.underwater == true: oxygen.visible = true