diff --git a/objects/enemy/enemy.gd b/objects/enemy/enemy.gd index b2042e9..daae74e 100644 --- a/objects/enemy/enemy.gd +++ b/objects/enemy/enemy.gd @@ -18,7 +18,6 @@ signal died() #export var can_be_killed_by_arrow = true #export var can_be_squashed = true -export var score_for_killing = 0 export var blood = true export var death_sound: AudioStream = preload("res://audio/sounds/die.wav") @@ -37,6 +36,5 @@ func die(): get_parent().add_child(death_particles) Audio.play_sound(death_sound, Audio.ac_die) - Game.score += score_for_killing emit_signal("died") queue_free()