use current palette in sg lore (closes #202)

This commit is contained in:
Haze Weathers 2023-10-25 13:49:49 -04:00
parent cb2c2991d5
commit b57b7dd7cd
2 changed files with 12 additions and 4 deletions

6
objects/lore/hills/sg.gd Normal file
View file

@ -0,0 +1,6 @@
extends HBoxContainer
func _ready() -> void:
var palette = load("res://graphics/player/palettes/%s.png" % Game.current_palette)
$Panel/TextureRect.material.set_shader_param("palette", palette)

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/player/sg_idle_color.png" type="Texture" id=3] [ext_resource path="res://objects/lore/hills/sg.gd" type="Script" id=4]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=5]
[sub_resource type="ShaderMaterial" id=1] [sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 ) shader = ExtResource( 1 )
@ -10,10 +11,11 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true shader_param/border_corners = true
[node name="Lore" instance=ExtResource( 2 )] [node name="Lore" instance=ExtResource( 2 )]
script = ExtResource( 4 )
[node name="TextureRect" parent="Panel" index="0"] [node name="TextureRect" parent="Panel" index="0"]
material = SubResource( 1 ) material = SubResource( 1 )
texture = ExtResource( 3 ) texture = ExtResource( 5 )
[node name="Control" parent="." index="1"] [node name="Control" parent="." index="1"]
margin_top = 55.0 margin_top = 55.0