forked from team-sg/hero-mark-2
remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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1d2fa6da75
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3 changed files with 6 additions and 3 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/enemy/enemy_move_diagonal.gd" type="Script" id=1]
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[ext_resource path="res://objects/enemy/tin.gd" type="Script" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
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[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
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@ -32,7 +32,6 @@ extents = Vector2( 4, 4 )
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[node name="Tin" type="Node2D"]
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script = ExtResource( 1 )
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score_for_killing = 100
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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@ -51,4 +50,5 @@ anims/eye_hue = SubResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource( 3 )
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[connection signal="died" from="." to="." method="_on_Tin_died" flags=3]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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