adjusted level and barrier

This commit is contained in:
pennyrigate 2022-12-19 21:08:18 -05:00
parent 209884f133
commit b2baccfa57
16 changed files with 138 additions and 46 deletions

View file

@ -15,7 +15,8 @@
[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
[sub_resource type="ShaderMaterial" id=27]
[sub_resource type="ShaderMaterial" id=38]
resource_local_to_scene = true
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
@ -598,8 +599,10 @@ extents = Vector2( 6, 7 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="Trail" type="Node" parent="."]
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 27 )
material = SubResource( 38 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )