forked from team-sg/hero-mark-2
adjusted level and barrier
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parent
209884f133
commit
b2baccfa57
16 changed files with 138 additions and 46 deletions
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@ -15,7 +15,8 @@
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
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[sub_resource type="ShaderMaterial" id=27]
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[sub_resource type="ShaderMaterial" id=38]
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resource_local_to_scene = true
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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@ -598,8 +599,10 @@ extents = Vector2( 6, 7 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="Trail" type="Node" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 27 )
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material = SubResource( 38 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 20, 20 )
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