forked from team-sg/hero-mark-2
adjusted level and barrier
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parent
209884f133
commit
b2baccfa57
16 changed files with 138 additions and 46 deletions
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@ -14,6 +14,7 @@ enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT}
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var current_state = State.IDLE
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##Runtime
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var axis = Vector2.ZERO #Current direction being held
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var trail_color = Color(0.25,0,1,0.4)
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#Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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@ -66,9 +67,7 @@ func _physics_process(delta):
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#Apply velocity
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move_and_slide(velocity,Vector2.UP)
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#Debug
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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debug()
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func _process_idle():
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if anims.get_current_animation() != "idle": anims.play("idle")
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@ -246,3 +245,8 @@ func _on_AnimationPlayer_animation_finished(anim_name):
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else:
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current_state = State.FALL
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return
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func debug():
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#Move player to mouse
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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@ -15,7 +15,8 @@
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
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[sub_resource type="ShaderMaterial" id=27]
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[sub_resource type="ShaderMaterial" id=38]
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resource_local_to_scene = true
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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@ -598,8 +599,10 @@ extents = Vector2( 6, 7 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="Trail" type="Node" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 27 )
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material = SubResource( 38 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 20, 20 )
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