forked from team-sg/hero-mark-2
adjusted level and barrier
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parent
209884f133
commit
b2baccfa57
16 changed files with 138 additions and 46 deletions
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@ -1,15 +1,24 @@
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extends Node2D
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export var cost = 0
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export var label_offset = Vector2.ZERO
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onready var label = $Label
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onready var sprite = $Sprite
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onready var hitbox = $StaticBody2D/CollisionShape2D
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func _ready():
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if scale.y != 1:
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sprite.set_region_rect(Rect2(0,0,4,scale.y))
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hitbox.scale.y = scale.y
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scale.y = 1
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#Label
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label.visible = true
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label.set_text(str(cost))
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label.rect_position.y = scale.y / 2
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func _physics_process(delta):
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#Open
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if Game.golds >= cost: $AnimationPlayer.play("open")
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if Game.golds >= cost: queue_free()
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name == "open":
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@ -1,11 +1,11 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/barrier/barrier.gd" type="Script" id=1]
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[ext_resource path="res://graphics/barrier/barrier.png" type="Texture" id=2]
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[ext_resource path="res://graphics/barrier/barrier_2px.png" type="Texture" id=2]
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[ext_resource path="res://fonts/2ndpuberty..fnt" type="BitmapFont" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 8 )
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extents = Vector2( 2, 0.5 )
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[sub_resource type="Animation" id=4]
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resource_name = "initial"
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@ -97,12 +97,12 @@ script = ExtResource( 1 )
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texture = ExtResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 16, 16 )
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region_rect = Rect2( 0, 0, 4, 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 8, 8 )
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position = Vector2( 2, 0.5 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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@ -110,13 +110,12 @@ anims/initial = SubResource( 4 )
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anims/open = SubResource( 3 )
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -12.0
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margin_left = -18.0
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margin_top = -15.0
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margin_right = 28.0
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margin_right = 22.0
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margin_bottom = 5.0
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theme = SubResource( 5 )
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text = "0"
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text = "00"
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align = 1
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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@ -26,7 +26,7 @@ animations = [ {
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 8, 8 )
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extents = Vector2( 5.5, 6 )
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[node name="Snake" type="Node2D"]
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script = ExtResource( 3 )
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@ -39,9 +39,9 @@ frame = 1
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0.5, 2 )
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shape = SubResource( 5 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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@ -17,7 +17,9 @@ position = Vector2( 4, 4 )
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shape = SubResource( 1 )
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[node name="LeftSnap" type="Position2D" parent="."]
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visible = false
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position = Vector2( 0, 4 )
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[node name="RightSnap" type="Position2D" parent="."]
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visible = false
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position = Vector2( 8, 4 )
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@ -14,6 +14,7 @@ enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT}
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var current_state = State.IDLE
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##Runtime
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var axis = Vector2.ZERO #Current direction being held
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var trail_color = Color(0.25,0,1,0.4)
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#Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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@ -66,9 +67,7 @@ func _physics_process(delta):
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#Apply velocity
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move_and_slide(velocity,Vector2.UP)
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#Debug
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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debug()
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func _process_idle():
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if anims.get_current_animation() != "idle": anims.play("idle")
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@ -246,3 +245,8 @@ func _on_AnimationPlayer_animation_finished(anim_name):
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else:
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current_state = State.FALL
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return
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func debug():
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#Move player to mouse
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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@ -15,7 +15,8 @@
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
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[sub_resource type="ShaderMaterial" id=27]
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[sub_resource type="ShaderMaterial" id=38]
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resource_local_to_scene = true
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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@ -598,8 +599,10 @@ extents = Vector2( 6, 7 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="Trail" type="Node" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 27 )
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material = SubResource( 38 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 20, 20 )
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