forked from team-sg/hero-mark-2
skeleton proper death sound, better bone particles
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parent
30d7e84a46
commit
b1beffd97b
10 changed files with 46 additions and 10 deletions
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@ -5,9 +5,8 @@
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[sub_resource type="PhysicsMaterial" id=2]
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bounce = 0.75
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[sub_resource type="SegmentShape2D" id=1]
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a = Vector2( 0, -2 )
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b = Vector2( 0, 2 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 0.5, 1.5 )
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[node name="BoneParticle" type="RigidBody2D"]
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collision_layer = 16
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@ -17,4 +16,8 @@ physics_material_override = SubResource( 2 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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position = Vector2( -0.5, 0.5 )
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shape = SubResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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