forked from team-sg/hero-mark-2
NO MORe Autoplay
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24d94821e0
commit
b126484109
1 changed files with 5 additions and 4 deletions
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@ -4,11 +4,15 @@
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[ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2]
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[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
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[sub_resource type="SpatialMaterial" id=12]
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albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
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[sub_resource type="DynamicFont" id=8]
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font_data = ExtResource( 1 )
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[sub_resource type="TextMesh" id=2]
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resource_local_to_scene = true
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material = SubResource( 12 )
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text = "TEXT"
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font = SubResource( 8 )
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pixel_size = 0.05
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@ -257,9 +261,6 @@ tracks/4/keys = {
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"values": [ ExtResource( 1 ) ]
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}
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[sub_resource type="SpatialMaterial" id=12]
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albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
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[sub_resource type="Animation" id=13]
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resource_name = "prey slaughtered"
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step = 0.05
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@ -420,6 +421,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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text = "TEXT"
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text_material = SubResource( 12 )
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[node name="Viewport" type="Viewport" parent="."]
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size = Vector2( 256, 192 )
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@ -444,7 +446,6 @@ environment = SubResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Viewport"]
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unique_name_in_owner = true
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autoplay = "prey slaughtered"
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anims/RESET = SubResource( 5 )
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"anims/Zoom Entrance" = SubResource( 6 )
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"anims/game over" = SubResource( 10 )
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