more work on neo blue ray cavern

This commit is contained in:
pennyrigate 2023-11-25 22:11:54 -05:00
parent 5f4939430d
commit b0d4bff070
3 changed files with 39 additions and 11 deletions

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@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=28 format=2]
[gd_resource type="TileSet" load_steps=29 format=2]
[ext_resource path="res://graphics/tiles/cave.png" type="Texture" id=1]
@ -14,6 +14,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
@ -125,6 +128,12 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "rock-full"