forked from team-sg/hero-mark-2
more work on neo blue ray cavern
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parent
5f4939430d
commit
b0d4bff070
3 changed files with 39 additions and 11 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=28 format=2]
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[gd_resource type="TileSet" load_steps=29 format=2]
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[ext_resource path="res://graphics/tiles/cave.png" type="Texture" id=1]
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@ -14,6 +14,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=27]
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points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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@ -125,6 +128,12 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
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"one_way_margin": 1.0,
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"shape": SubResource( 4 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 3 ),
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"one_way": true,
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"one_way_margin": 1.0,
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"shape": SubResource( 27 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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1/name = "rock-full"
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