forked from team-sg/hero-mark-2
BUG WORLD :D
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11 changed files with 347 additions and 0 deletions
212
menus/bug_world.tscn
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212
menus/bug_world.tscn
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[gd_scene load_steps=33 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://graphics/sockbug/walk_strip6.png" type="Texture" id=4]
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[ext_resource path="res://menus/sockbug.gd" type="Script" id=5]
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[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=6]
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[ext_resource path="res://graphics/sockbug/fullturn_strip10.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/wriggle.png" type="Texture" id=8]
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[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=9]
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[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=10]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/color_1 = Color( 1, 1, 1, 1 )
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shader_param/color_2 = Color( 0.466667, 0.466667, 0.466667, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/pan_speed = Vector2( 32, 32 )
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shader_param/cycle_speed = Vector2( 0, 0 )
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shader_param/cycle_alternation = Vector2( 0, 0 )
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shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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[sub_resource type="AtlasTexture" id=18]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=19]
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atlas = ExtResource( 4 )
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region = Rect2( 32, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=20]
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atlas = ExtResource( 4 )
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region = Rect2( 64, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=21]
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atlas = ExtResource( 4 )
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region = Rect2( 96, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=22]
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atlas = ExtResource( 4 )
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region = Rect2( 128, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=23]
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atlas = ExtResource( 4 )
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region = Rect2( 160, 0, 32, 32 )
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[sub_resource type="SpriteFrames" id=24]
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animations = [ {
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"frames": [ SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ) ],
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"loop": true,
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"name": "default",
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"speed": 15.0
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} ]
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[sub_resource type="AtlasTexture" id=25]
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atlas = ExtResource( 7 )
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region = Rect2( 0, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=26]
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atlas = ExtResource( 7 )
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region = Rect2( 31, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=27]
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atlas = ExtResource( 7 )
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region = Rect2( 62, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=28]
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atlas = ExtResource( 7 )
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region = Rect2( 93, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=29]
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atlas = ExtResource( 7 )
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region = Rect2( 124, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=30]
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atlas = ExtResource( 7 )
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region = Rect2( 155, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=31]
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atlas = ExtResource( 7 )
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region = Rect2( 186, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=32]
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atlas = ExtResource( 7 )
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region = Rect2( 217, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=33]
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atlas = ExtResource( 7 )
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region = Rect2( 248, 0, 31, 29 )
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[sub_resource type="AtlasTexture" id=34]
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atlas = ExtResource( 7 )
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region = Rect2( 279, 0, 31, 29 )
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[sub_resource type="SpriteFrames" id=35]
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animations = [ {
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"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ) ],
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"loop": true,
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"name": "default",
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"speed": 15.0
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} ]
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[sub_resource type="DynamicFont" id=8]
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font_data = ExtResource( 3 )
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[sub_resource type="SpatialMaterial" id=16]
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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metallic = 0.46
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[sub_resource type="TextMesh" id=17]
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resource_local_to_scene = true
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material = SubResource( 16 )
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text = "TEXT"
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font = SubResource( 8 )
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pixel_size = 0.05
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depth = 0.1
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[node name="BugWorld" type="Node2D"]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Wriggle" type="Sprite" parent="."]
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position = Vector2( 135, 143 )
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scale = Vector2( 3, 3 )
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texture = ExtResource( 8 )
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[node name="Sockbug" type="AnimatedSprite" parent="."]
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position = Vector2( 89, 149 )
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rotation = 0.785398
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frames = SubResource( 24 )
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frame = 4
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playing = true
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script = ExtResource( 5 )
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speed = Vector2( 100, 100 )
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[node name="Sockbug2" type="AnimatedSprite" parent="."]
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position = Vector2( 78, 67 )
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rotation = 0.785398
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scale = Vector2( -1, 1 )
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frames = SubResource( 24 )
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frame = 4
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playing = true
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script = ExtResource( 5 )
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speed = Vector2( -100, -100 )
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[node name="Sockbug3" type="AnimatedSprite" parent="."]
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position = Vector2( 181, 130 )
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rotation = -0.785398
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frames = SubResource( 24 )
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frame = 3
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playing = true
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script = ExtResource( 5 )
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speed = Vector2( 100, -100 )
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[node name="Sockbug4" type="AnimatedSprite" parent="."]
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position = Vector2( 175, 22 )
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rotation = 0.785398
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scale = Vector2( -1, 1 )
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frames = SubResource( 24 )
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frame = 3
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playing = true
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script = ExtResource( 5 )
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speed = Vector2( -100, -100 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 192, 92 )
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frames = SubResource( 35 )
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playing = true
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[node name="AnimatedSprite2" type="AnimatedSprite" parent="."]
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position = Vector2( 37, 107 )
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frames = SubResource( 35 )
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playing = true
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[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
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position = Vector2( 222, 166 )
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frames = SubResource( 35 )
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frame = 9
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playing = true
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[node name="DeathSplatter" parent="." instance=ExtResource( 6 )]
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position = Vector2( 126, 63 )
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emitting = true
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lifetime = 2.0
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one_shot = false
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speed_scale = 3.42
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explosiveness = 1.0
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texture = ExtResource( 8 )
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scale_amount = 1.0
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[node name="3DText" parent="." instance=ExtResource( 2 )]
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margin_top = -26.0
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margin_right = 256.0
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margin_bottom = 166.0
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anim = "bug world"
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[node name="TextMesh" parent="3DText/Viewport" index="0"]
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mesh = SubResource( 17 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 9 )
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volume_db = -8.0
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autoplay = true
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[node name="Antlion" parent="." instance=ExtResource( 10 )]
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position = Vector2( 38, 176 )
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[editable path="3DText"]
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