forked from team-sg/hero-mark-2
fix turning platforms suspending SG again
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8d2c0248e1
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ad59e73568
2 changed files with 12 additions and 11 deletions
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@ -122,7 +122,7 @@ one_way_collision_margin = 0.0
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[node name="DetectPlayer" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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collision_mask = 128
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectPlayer"]
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@ -138,8 +138,8 @@ anims/turn = SubResource( 3 )
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[node name="DelayTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="area_entered" from="DetectPlayer" to="." method="_on_DetectPlayer_area_entered"]
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[connection signal="area_exited" from="DetectPlayer" to="." method="_on_DetectPlayer_area_exited"]
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[connection signal="body_entered" from="DetectPlayer" to="." method="_on_DetectPlayer_body_entered"]
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[connection signal="body_exited" from="DetectPlayer" to="." method="_on_DetectPlayer_body_exited"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="FlipTimer" to="." method="_on_FlipTimer_timeout"]
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[connection signal="timeout" from="DelayTimer" to="." method="_on_DelayTimer_timeout"]
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