diff --git a/objects/player/player.gd b/objects/player/player.gd index fae1936..c22cfc5 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -90,6 +90,8 @@ func _physics_process(delta): velocity.y = 0 #Apply velocity move_and_slide(velocity,Vector2.UP) + #Moon Jump + if Debug.moon_jump == true: can_doublejump = true func _process_idle(): if anims.get_current_animation() != "idle": anims.play("idle") diff --git a/scripts/debug.gd b/scripts/debug.gd index cd8ce4f..9cc631a 100644 --- a/scripts/debug.gd +++ b/scripts/debug.gd @@ -15,7 +15,7 @@ var time: float = 0.0 var n: int = 0 var debug = false var allow_sword = false - +var moon_jump = false # cheat code entry var entry_index = 0 var entry = false @@ -120,3 +120,5 @@ func _enter_code(): "EVILSBANE": allow_sword = true Input.action_press("sword") + "REDFEATHER": + moon_jump = true