forked from team-sg/hero-mark-2
harmony of dissonance ass outline
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@ -128,3 +128,5 @@ func _enter_code():
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"MACOSX":
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"MACOSX":
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var player = get_tree().get_nodes_in_group("player")[0]
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var player = get_tree().get_nodes_in_group("player")[0]
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Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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"JUSTE":
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Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
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