forked from team-sg/hero-mark-2
added cfox code
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parent
ce964f5567
commit
aa7714066c
3 changed files with 16 additions and 4 deletions
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@ -16,6 +16,7 @@ var n: int = 0
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var debug = false
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var debug = false
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var allow_sword = false
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var allow_sword = false
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var moon_jump = false
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var moon_jump = false
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var cfox_mode = false
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# cheat code entry
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# cheat code entry
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var entry_index = 0
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var entry_index = 0
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var entry = false
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var entry = false
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@ -141,3 +142,5 @@ func _enter_code():
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Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
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Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
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"BEESKNEES":
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"BEESKNEES":
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Game.get_map().rotation_degrees = -2
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Game.get_map().rotation_degrees = -2
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"CFOX":
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cfox_mode = true
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File diff suppressed because one or more lines are too long
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@ -104,6 +104,10 @@ func _physics_process(delta):
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move_and_slide(velocity,Vector2.UP)
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move_and_slide(velocity,Vector2.UP)
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#Moon Jump
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#Moon Jump
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if Debug.moon_jump == true: can_doublejump = true
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if Debug.moon_jump == true: can_doublejump = true
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#2011
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if Debug.cfox_mode == true:
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anims.play("idle")
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anims.set_speed_scale(0)
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func _process_idle():
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func _process_idle():
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if anims.get_current_animation() != "idle": anims.play("idle")
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if anims.get_current_animation() != "idle": anims.play("idle")
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