fish has extra animation frame

This commit is contained in:
pennyrigate 2023-06-22 18:30:59 -04:00
parent 087bc27d84
commit a822927518
2 changed files with 7 additions and 3 deletions

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Width:  |  Height:  |  Size: 228 B

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://graphics/enemy/fish.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
@ -11,9 +11,13 @@ region = Rect2( 0, 0, 11, 10 )
atlas = ExtResource( 1 )
region = Rect2( 11, 0, 11, 10 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 22, 0, 11, 10 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 6 ), SubResource( 7 ) ],
"frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 6 ), SubResource( 10 ) ],
"loop": true,
"name": "default",
"speed": 7.0
@ -64,7 +68,7 @@ node_to_flip = NodePath("AnimatedSprite")
modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
position = Vector2( 0, 5.79026 )
frames = SubResource( 4 )
frame = 1
frame = 2
playing = true
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]