forked from team-sg/hero-mark-2
fish has extra animation frame
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087bc27d84
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a822927518
2 changed files with 7 additions and 3 deletions
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Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 255 B |
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://graphics/enemy/fish.png" type="Texture" id=1]
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[ext_resource path="res://graphics/enemy/fish.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
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@ -11,9 +11,13 @@ region = Rect2( 0, 0, 11, 10 )
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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region = Rect2( 11, 0, 11, 10 )
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region = Rect2( 11, 0, 11, 10 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 1 )
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region = Rect2( 22, 0, 11, 10 )
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[sub_resource type="SpriteFrames" id=4]
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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animations = [ {
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"frames": [ SubResource( 6 ), SubResource( 7 ) ],
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"frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 6 ), SubResource( 10 ) ],
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"loop": true,
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"loop": true,
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"name": "default",
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"name": "default",
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"speed": 7.0
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"speed": 7.0
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@ -64,7 +68,7 @@ node_to_flip = NodePath("AnimatedSprite")
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modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
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modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
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position = Vector2( 0, 5.79026 )
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position = Vector2( 0, 5.79026 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 1
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frame = 2
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playing = true
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playing = true
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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