fix explosions on big mechs a little

This commit is contained in:
Haze Weathers 2024-02-02 22:14:28 -05:00
parent 24a2e5e4ab
commit a7f5ad6db2
2 changed files with 8 additions and 5 deletions

View file

@ -743,7 +743,7 @@ tracks/6/keys = {
[node name="2600" type="Node2D"]
script = ExtResource( 1 )
can_shoot = true
explosion_rect = Rect2( 7, 17, 83, 63 )
explosion_rect = Rect2( 8, 16, 84, 64 )
[node name="Axle" type="Node2D" parent="."]
position = Vector2( 66, 78 )
@ -1058,12 +1058,14 @@ polygon = PoolVector2Array( -1, -48, 25, -48, 37, -36, 47, 8, 39, 17, -42, 17, -
[node name="FootShapeFront" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 63.7333, 154.923 )
rotation = -0.0162124
rotation = -0.0162131
scale = Vector2( 1, 1 )
shape = SubResource( 3 )
[node name="FootShapeBack" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 42.7333, 154.923 )
rotation = -0.0162124
rotation = -0.0162131
scale = Vector2( 1, 1 )
shape = SubResource( 3 )
disabled = true

View file

@ -1295,12 +1295,13 @@ tracks/1/keys = {
extents = Vector2( 33.5, 76 )
[node name="2083" type="Node2D"]
z_index = 5
script = ExtResource( 19 )
__meta__ = {
"_edit_horizontal_guides_": [ 168.0, 128.0, 157.0 ],
"_edit_vertical_guides_": [ 88.0, 67.0, 21.0, 42.0, 79.0 ]
}
explosion_rect = Rect2( 48, 16, 88, 64 )
explosion_rect = Rect2( 24, 16, 88, 64 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
@ -1602,7 +1603,7 @@ update_scale = false
[node name="KneeBack" type="Sprite" parent="Axle"]
modulate = Color( 0.74902, 0.74902, 0.74902, 1 )
position = Vector2( 6.25089, 28.1233 )
position = Vector2( 6.25088, 28.1233 )
scale = Vector2( 1, -1 )
z_index = -1
texture = ExtResource( 8 )