forked from team-sg/hero-mark-2
changed sg sprite to work better with palettes
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parent
463b7952b1
commit
a5f4c34236
34 changed files with 356 additions and 9 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
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[ext_resource path="res://graphics/hud/sg_menu.png" type="Texture" id=3]
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@ -8,13 +8,22 @@
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 6 )
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shader_param/color_1 = Color( 0.952941, 0.952941, 0.952941, 1 )
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shader_param/color_2 = Color( 0.137255, 0.137255, 0.137255, 1 )
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shader_param/color_1 = Color( 1, 0.835294, 0.619608, 1 )
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shader_param/color_2 = Color( 1, 0.478431, 0.219608, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/cycle_speed = Vector2( 12, 0 )
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shader_param/pan_speed = Vector2( 0, 0 )
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shader_param/uv_transform = Transform( 1, -2, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 6 )
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shader_param/color_1 = Color( 0.62, 0.797333, 1, 1 )
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shader_param/color_2 = Color( 0.22, 0.428, 1, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/cycle_speed = Vector2( 24, 0 )
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shader_param/pan_speed = Vector2( 0, 0 )
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shader_param/uv_transform = Transform( 1, 1, 0, 2, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="MainMenu" type="Node"]
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script = ExtResource( 5 )
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@ -22,6 +31,13 @@ script = ExtResource( 5 )
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material = SubResource( 2 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = 136.0
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[node name="Background2" type="ColorRect" parent="."]
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material = SubResource( 3 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -56.0
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[node name="TextureRect2" type="TextureRect" parent="."]
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margin_left = 176.0
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@ -60,7 +76,7 @@ margin_left = 8.0
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margin_top = 9.0
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margin_right = 16.0
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margin_bottom = 17.0
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focus_neighbour_top = NodePath("../Augmentations")
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focus_neighbour_top = NodePath("../Options")
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focus_neighbour_bottom = NodePath("../FileSelect")
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texture_focused = ExtResource( 4 )
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