diff --git a/audio/sounds/boss_hurt.wav b/audio/sounds/boss_hurt.wav new file mode 100644 index 0000000..10fc2a4 Binary files /dev/null and b/audio/sounds/boss_hurt.wav differ diff --git a/audio/sounds/boss_hurt.wav.import b/audio/sounds/boss_hurt.wav.import new file mode 100644 index 0000000..c9742eb --- /dev/null +++ b/audio/sounds/boss_hurt.wav.import @@ -0,0 +1,23 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +path="res://.import/boss_hurt.wav-cf46fafb5d349a0fb70c8579bf3872a7.sample" + +[deps] + +source_file="res://audio/sounds/boss_hurt.wav" +dest_files=[ "res://.import/boss_hurt.wav-cf46fafb5d349a0fb70c8579bf3872a7.sample" ] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/audio/sounds/scrump_die.wav b/audio/sounds/scrump_die.wav new file mode 100644 index 0000000..873abce Binary files /dev/null and b/audio/sounds/scrump_die.wav differ diff --git a/audio/sounds/scrump_die.wav.import b/audio/sounds/scrump_die.wav.import new file mode 100644 index 0000000..68ba5bb --- /dev/null +++ b/audio/sounds/scrump_die.wav.import @@ -0,0 +1,23 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +path="res://.import/scrump_die.wav-93f5cb13b5531416f8704d98fcf005e0.sample" + +[deps] + +source_file="res://audio/sounds/scrump_die.wav" +dest_files=[ "res://.import/scrump_die.wav-93f5cb13b5531416f8704d98fcf005e0.sample" ] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/game.gd b/game.gd index ed203e2..8672125 100644 --- a/game.gd +++ b/game.gd @@ -38,6 +38,8 @@ const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg") const a_die = preload("res://audio/sounds/die.wav") const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav") const a_gover = preload("res://audio/sounds/gover.wav") +const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav") +const a_scrump_die = preload("res://audio/sounds/scrump_die.wav") #Objects const block_text = preload("res://objects/hud/blocktext.tscn") const pause_screen = preload("res://objects/hud/pause_screen.tscn") diff --git a/objects/enemy/boss/boss1.gd b/objects/enemy/boss/boss1.gd index 132c9a1..b99c465 100644 --- a/objects/enemy/boss/boss1.gd +++ b/objects/enemy/boss/boss1.gd @@ -29,7 +29,7 @@ func _on_ShootTimer_timeout(): func die(): hp -= 1 - Game.play_sound(Game.a_die,Game.ac_boss) + Game.play_sound(Game.a_boss_hurt,Game.ac_boss) match hp: 2: emit_signal("entered_phase", 2) @@ -41,7 +41,7 @@ func die(): shoot_time = Vector2(0.3,0.5) 0: Game.instance_node(Gore,position.x,position.y,map) - Game.play_sound(Game.a_gover,Game.ac_boss) + Game.play_sound(Game.a_scrump_die,Game.ac_boss) emit_signal("entered_phase",4) queue_free()