world titles

This commit is contained in:
pennyrigate 2024-06-19 22:32:05 -04:00
parent ea36720f7b
commit a1fb454384
10 changed files with 109 additions and 60 deletions

View file

@ -27,6 +27,7 @@ onready var animation_player: AnimationPlayer = $AnimationPlayer
onready var boss_block: TextureRect = $"%BossBlock"
onready var shards_block: HBoxContainer = $"%ShardsBlock"
onready var shards_needed: Label = $"%ShardsNeeded"
onready var world_title: Label = $"%WorldTitle"
func _ready() -> void:
var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
@ -137,6 +138,14 @@ func _select_level(level_id: int) -> void:
forward_arrow.modulate.a = 1.0
# set text
level_title.text = level.title
#set world name
print(selected_level)
if selected_level < 2: world_title.text = "Garden of love:\nremnants of nature's beauty"
if selected_level == 3: world_title.text = "Artificial life:\namalgam, stranger to the gods"
if selected_level > 3 && selected_level < 7: world_title.text = "Harsh Reality:\nHappiness through Hardship"
if selected_level == 7: world_title.text = "Dr.Intelli the Vengeful monster:\nfriend to no one, cold metal prison"
if selected_level > 7 && selected_level < 11: world_title.text = "Artificial world:\nend man-made suffering"
if selected_level == 11: world_title.text = "This is it SG...\nchange the future, we believe in you"
# initiate animation
_travel_to_level(level.save_id)