forked from team-sg/hero-mark-2
world titles
This commit is contained in:
parent
ea36720f7b
commit
a1fb454384
10 changed files with 109 additions and 60 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=135 format=2]
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[gd_scene load_steps=136 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
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@ -46,6 +46,7 @@
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[ext_resource path="res://graphics/npc/penny.png" type="Texture" id=44]
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[ext_resource path="res://graphics/npc/haze.png" type="Texture" id=45]
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[ext_resource path="res://graphics/hud/thankyou.png" type="Texture" id=46]
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[ext_resource path="res://graphics/enemy/boss/famira-wip.png" type="Texture" id=47]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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@ -612,9 +613,10 @@ script = ExtResource( 14 )
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layer = -64
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[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
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margin_left = 1792.0
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margin_right = 2048.0
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margin_bottom = 192.0
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margin_left = 4352.0
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margin_top = 8.0
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margin_right = 4608.0
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margin_bottom = 200.0
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color = Color( 0.0666667, 0.164706, 0.454902, 0.329412 )
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[node name="Background" type="ColorRect" parent="CanvasLayer"]
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@ -655,7 +657,7 @@ Level design
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Code
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graphics
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sound effects
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Story"
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Scenario"
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align = 1
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valign = 1
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@ -670,7 +672,8 @@ Lead Programmer
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graphics
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sound effects
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voice of \"narrator\"
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Story"
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Story
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Additional Enemy design"
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align = 1
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valign = 1
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@ -694,7 +697,8 @@ margin_right = 1536.0
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margin_bottom = 192.0
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theme = ExtResource( 6 )
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text = "-Dog \"the scrump\" jelly-
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designer of \"the scrump\""
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designer of \"the scrump\"
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Story Help"
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align = 1
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valign = 1
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@ -745,8 +749,7 @@ DogJelly
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Wolfboy
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Rhidianruckus
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Wily Beast
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Maddy
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Sylvan"
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Maddy"
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align = 1
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valign = 1
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@ -776,36 +779,18 @@ wily beast"
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align = 1
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valign = 1
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[node name="WonderingNow3" type="Label" parent="Control"]
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material = ExtResource( 4 )
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margin_left = 3072.0
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margin_right = 3328.0
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margin_bottom = 192.0
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theme = ExtResource( 6 )
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text = "-people who inspired us-
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Yuji Naka
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Hideo kojima
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Shigesato itoi
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Shigeru miyamoto
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Akira Toriyama
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Davio
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Quazi"
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align = 1
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valign = 1
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[node name="RollCall" type="Sprite" parent="Control"]
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material = SubResource( 6 )
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position = Vector2( 3456, 88 )
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position = Vector2( 3200, 88 )
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texture = ExtResource( 11 )
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[node name="RollCall1" type="Node2D" parent="Control"]
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position = Vector2( 3584, 0 )
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position = Vector2( 3328, 0 )
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[node name="SG" type="AnimatedSprite" parent="Control/RollCall1"]
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material = SubResource( 7 )
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position = Vector2( 74, 69 )
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frames = SubResource( 12 )
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frame = 1
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playing = true
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script = ExtResource( 16 )
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@ -836,7 +821,6 @@ align = 1
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material = SubResource( 8 )
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position = Vector2( 106, 69 )
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frames = SubResource( 18 )
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frame = 2
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
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@ -900,7 +884,7 @@ text = "Vile Villians"
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align = 1
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[node name="RollCall2" type="Node2D" parent="Control"]
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position = Vector2( 1024, 0 )
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position = Vector2( 768, 0 )
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[node name="Eviscerator" type="AnimatedSprite" parent="Control/RollCall2"]
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material = SubResource( 13 )
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@ -923,6 +907,7 @@ align = 1
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material = SubResource( 13 )
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position = Vector2( 2952, 24 )
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frames = SubResource( 24 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Catbat"]
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@ -954,7 +939,6 @@ align = 1
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material = SubResource( 13 )
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position = Vector2( 2880, 102 )
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frames = SubResource( 30 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/RollingFiend"]
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@ -970,7 +954,6 @@ align = 1
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[node name="ChipIt" type="AnimatedSprite" parent="Control/RollCall2"]
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position = Vector2( 2960, 62 )
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frames = SubResource( 33 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/ChipIt"]
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@ -987,7 +970,7 @@ align = 1
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material = SubResource( 34 )
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position = Vector2( 3024, 62 )
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frames = SubResource( 43 )
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frame = 6
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frame = 4
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
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@ -1020,6 +1003,7 @@ align = 1
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material = SubResource( 47 )
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position = Vector2( 3016, 24 )
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frames = SubResource( 50 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/BioSlime"]
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@ -1045,12 +1029,11 @@ Poachers"
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align = 1
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[node name="RollCall3" type="Node2D" parent="Control"]
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position = Vector2( 4096, 0 )
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position = Vector2( 3840, 0 )
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[node name="Shedge" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 60, 25 )
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frames = SubResource( 54 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Shedge"]
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@ -1066,6 +1049,7 @@ align = 1
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[node name="TheScrumpsTongue" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 156, 20 )
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frames = SubResource( 57 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/TheScrumpsTongue"]
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@ -1111,7 +1095,7 @@ align = 1
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material = SubResource( 71 )
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position = Vector2( 72, 152 )
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frames = SubResource( 80 )
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frame = 7
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frame = 5
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
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@ -1128,6 +1112,7 @@ align = 1
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material = SubResource( 66 )
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position = Vector2( 68, 104 )
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frames = SubResource( 70 )
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frame = 2
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
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@ -1157,7 +1142,6 @@ position = Vector2( 4, 0 )
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z_index = 1
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frames = SubResource( 61 )
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animation = "chomp"
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frame = 1
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playing = true
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[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
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@ -1165,7 +1149,6 @@ material = SubResource( 62 )
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z_index = -1
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frames = SubResource( 61 )
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animation = "chomp"
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frame = 1
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playing = true
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
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@ -1253,12 +1236,12 @@ margin_top = 152.0
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margin_right = 232.0
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margin_bottom = 175.0
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theme = ExtResource( 6 )
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text = "Enervating
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text = "Eldritch
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experiments"
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align = 1
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[node name="RollCall4" type="Node2D" parent="Control"]
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position = Vector2( 1024, 0 )
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position = Vector2( 768, 0 )
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[node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )]
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position = Vector2( 3464, -8 )
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@ -1316,7 +1299,6 @@ align = 1
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material = SubResource( 82 )
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position = Vector2( 3362, 122.5 )
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frames = SubResource( 87 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall4/Famicop"]
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@ -1384,6 +1366,34 @@ texture = ExtResource( 42 )
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position = Vector2( 184, 80 )
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texture = ExtResource( 46 )
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[node name="RollCall6" type="Node2D" parent="."]
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[node name="Famira-wip" type="Sprite" parent="RollCall6"]
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position = Vector2( 4438, 104 )
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texture = ExtResource( 47 )
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[node name="MonsterousMechaMadeMoral" type="Label" parent="RollCall6"]
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modulate = Color( 0.980392, 0.878431, 0.0392157, 1 )
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material = SubResource( 51 )
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margin_left = 4488.0
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margin_top = 115.0
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margin_right = 4600.0
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margin_bottom = 138.0
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theme = ExtResource( 6 )
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text = "Totalitarian
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terror"
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align = 1
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[node name="Label2" type="Label" parent="RollCall6"]
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material = ExtResource( 4 )
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margin_left = 4479.0
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margin_top = 151.0
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margin_right = 4612.0
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margin_bottom = 165.0
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theme = ExtResource( 6 )
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text = "Super Famira"
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align = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "credits"
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anims/RESET = SubResource( 89 )
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@ -27,6 +27,7 @@ onready var animation_player: AnimationPlayer = $AnimationPlayer
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onready var boss_block: TextureRect = $"%BossBlock"
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onready var shards_block: HBoxContainer = $"%ShardsBlock"
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onready var shards_needed: Label = $"%ShardsNeeded"
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onready var world_title: Label = $"%WorldTitle"
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func _ready() -> void:
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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@ -137,6 +138,14 @@ func _select_level(level_id: int) -> void:
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forward_arrow.modulate.a = 1.0
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# set text
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level_title.text = level.title
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#set world name
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print(selected_level)
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if selected_level < 2: world_title.text = "Garden of love:\nremnants of nature's beauty"
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if selected_level == 3: world_title.text = "Artificial life:\namalgam, stranger to the gods"
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if selected_level > 3 && selected_level < 7: world_title.text = "Harsh Reality:\nHappiness through Hardship"
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if selected_level == 7: world_title.text = "Dr.Intelli the Vengeful monster:\nfriend to no one, cold metal prison"
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if selected_level > 7 && selected_level < 11: world_title.text = "Artificial world:\nend man-made suffering"
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if selected_level == 11: world_title.text = "This is it SG...\nchange the future, we believe in you"
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# initiate animation
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_travel_to_level(level.save_id)
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@ -489,6 +489,19 @@ position = Vector2( 63.9913, 132.768 )
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rotation = -2.19436
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offset = 505.0
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[node name="WorldTitle" type="Label" parent="."]
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unique_name_in_owner = true
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material = ExtResource( 6 )
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margin_left = -26.0
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margin_top = 164.0
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margin_right = 282.0
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margin_bottom = 187.0
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theme = ExtResource( 4 )
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text = "This is it sg.
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change the future, we believe in you"
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align = 1
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valign = 1
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[node name="CurrentLevel" type="HBoxContainer" parent="."]
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anchor_right = 1.0
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margin_bottom = 16.0
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