forked from team-sg/hero-mark-2
drowning muffles and reverbs the audio
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parent
8330b50ab3
commit
a096a4c6c5
7 changed files with 246 additions and 72 deletions
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@ -105,9 +105,12 @@ func _physics_process(delta: float) -> void:
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if underwater:
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if oxygen_timer.time_left < 5:
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low_oxygen_label.text = str(floor(oxygen_timer.time_left) + 1)
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set_underwater_audio(true)
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else:
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low_oxygen_label.text = ""
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set_underwater_audio(false)
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else:
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#NOT UNDERWATER
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low_oxygen_label.text = ""
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#Cheats
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@ -130,6 +133,10 @@ func spawn_arrow() -> void:
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func die() -> void:
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state_chart.send_event("hurt")
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func set_underwater_audio(value):
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var idx = AudioServer.get_bus_index("Master")
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AudioServer.set_bus_effect_enabled(idx,0,value)
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AudioServer.set_bus_effect_enabled(idx,1,value)
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# STATE ENTERS/EXITS #
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func _on_Grounded_state_entered() -> void:
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@ -402,4 +409,8 @@ func _on_Ducking_event_received(event):
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func _on_OxygenTimer_timeout():
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if underwater: die()
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#Reset low oxygen effect when leaving level
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func _on_Player_tree_exited():
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set_underwater_audio(false)
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@ -1401,12 +1401,13 @@ margin_bottom = -18.0
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theme = ExtResource( 7 )
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align = 1
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[connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
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