msx off level indicator

This commit is contained in:
pennyrigate 2023-12-26 21:42:56 -05:00
parent 403924d210
commit a07d929c4c
7 changed files with 48 additions and 3 deletions

View file

@ -5,6 +5,7 @@ var is_moving = false
var is_holding_shard = true
var has_respawned = false
var first_lead = true
var is_free = false
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
@ -76,6 +77,7 @@ func spawn_shard():
func switch_action():
Audio.play_sound(come_here,Audio.ac_voice)
text_anims.play("come here")
is_free = true
func spray_blood():
for i in 16:

View file

@ -522,6 +522,18 @@ tracks/0/keys = {
"update": 1,
"values": [ true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Dialogue/ComeHere:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=24]
resource_name = "here take this"