forked from team-sg/hero-mark-2
msx off level indicator
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parent
403924d210
commit
a07d929c4c
7 changed files with 48 additions and 3 deletions
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@ -3,14 +3,20 @@ extends Camera2D
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onready var player = get_tree().get_nodes_in_group("player").front()
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onready var last_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0))
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onready var off_level_indicator = $OffLevelIndicator
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onready var msx_off_level_indicator = $MsxOffLevelIndicator
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#Scroll direction
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export var scroll_h = true
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export var scroll_v = false
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export var respawn_h = true
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var msx = null
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var msx_exists = false
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func _ready():
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set_as_toplevel(true)
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Game.current_sector = last_sector
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if get_tree().get_nodes_in_group("msx").size() > 0:
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msx = get_tree().get_nodes_in_group("msx").pop_front()
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msx_exists = true
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func _process(delta):
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# use pop_front() instead of [0] so that will not crash without player
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@ -34,3 +40,18 @@ func _process(delta):
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off_level_indicator.global_position.x = player.global_position.x
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else:
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off_level_indicator.visible = false
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#Ms.X off level indicator
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if msx_exists && is_instance_valid(msx):
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if msx.get_parent().is_free:
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msx_off_level_indicator.visible = true
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var msx_sector = Game.get_sector(msx.global_position)
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if msx_sector == current_sector:
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msx_off_level_indicator.anims.play("onscreen")
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if msx_sector < current_sector:
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msx_off_level_indicator.position.y = msx.global_position.y
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msx_off_level_indicator.position.x = 16
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msx_off_level_indicator.anims.play("left")
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if msx_sector > current_sector:
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msx_off_level_indicator.position.y = msx.global_position.y
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msx_off_level_indicator.position.x = 240
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msx_off_level_indicator.anims.play("right")
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