forked from team-sg/hero-mark-2
rolling fiend freezes when time is slowed down
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parent
512469f732
commit
9e813ca076
5 changed files with 14 additions and 31 deletions
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/roller_fiend.png-2f4ff517749815b6378d9070bb47d63f.stex"
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path="res://.import/rolling_fiend.png-37d32239fa865317d5d7b0f286feba62.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/roller_fiend.png"
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dest_files=[ "res://.import/roller_fiend.png-2f4ff517749815b6378d9070bb47d63f.stex" ]
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source_file="res://graphics/enemy/rolling_fiend.png"
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dest_files=[ "res://.import/rolling_fiend.png-37d32239fa865317d5d7b0f286feba62.stex" ]
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[params]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -13,12 +13,8 @@
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[ext_resource path="res://objects/environment/falling_block/falling_block.tscn" type="PackedScene" id=14]
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=17]
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[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=18]
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[ext_resource path="res://objects/enemy/explosion.tscn" type="PackedScene" id=19]
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[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
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[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
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[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22]
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@ -70,7 +66,7 @@ tile_set = ExtResource( 3 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 393234, 0, 65537, 393235, 0, 65537, 393240, 0, 65537, 393241, 0, 65537, 983064, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1114125, 0, 0, 1114126, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1310736, 0, 0, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1310741, 0, 0, 1310742, 0, 0, 1310743, 0, 0, 1310744, 0, 0, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 )
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tile_data = PoolIntArray( 196630, 1, 0, 262166, 1, 0, 327702, 1, 0, 393238, 1, 0, 458774, 1, 0, 524310, 1, 0, 589846, 1, 0, 655382, 1, 0, 983062, 0, 65536, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1114125, 0, 0, 1114126, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1310736, 0, 0, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1310741, 0, 0, 1310742, 0, 0, 1310743, 0, 0, 1310744, 0, 0, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 )
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[node name="Rock" parent="." instance=ExtResource( 9 )]
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position = Vector2( 120, 152 )
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@ -94,12 +90,16 @@ position = Vector2( 216, 168 )
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position = Vector2( 104, 120 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 104, 110 )
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position = Vector2( 173, 64 )
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[node name="Ladder3" parent="." instance=ExtResource( 8 )]
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position = Vector2( 40, 136 )
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scale = Vector2( 1, 5 )
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[node name="Ladder4" parent="." instance=ExtResource( 8 )]
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position = Vector2( 176, 24 )
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scale = Vector2( 1, 8 )
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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@ -132,14 +132,6 @@ delay = 1.5
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position = Vector2( 48, 88 )
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delay = 2.0
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[node name="FallingBlock" parent="." instance=ExtResource( 14 )]
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position = Vector2( 192, 112 )
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[node name="MovingPlatform2" parent="." instance=ExtResource( 15 )]
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position = Vector2( 176, 48 )
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left_up_boundry = 2.0
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right_down_boundry = 2.0
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[node name="RespawnPoint" parent="." instance=ExtResource( 16 )]
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position = Vector2( 88, 160 )
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@ -147,17 +139,6 @@ position = Vector2( 88, 160 )
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position = Vector2( 0, -4 )
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shape = SubResource( 1 )
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[node name="Mine" parent="." instance=ExtResource( 18 )]
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position = Vector2( 232, 144 )
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[node name="Explosion" parent="." instance=ExtResource( 19 )]
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position = Vector2( 112, 40 )
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[node name="Tin" parent="." instance=ExtResource( 20 )]
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position = Vector2( 168, 96 )
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up_boundary = 3.0
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down_boundary = 3.0
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[node name="Tin2" parent="." instance=ExtResource( 20 )]
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position = Vector2( 32, 72 )
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up_boundary = 3.0
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@ -191,6 +172,7 @@ position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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frame = 0
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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@ -27,6 +27,7 @@ func _physics_process(delta):
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floor_direction = posmod(floor_direction - offset, DIRS.size())
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elif is_on_surface(DIRS[move_dir]):
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floor_direction = move_dir
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if Engine.time_scale > 0.5: #fixes stuttering when slowing down time
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position += DIRS[posmod(floor_direction + offset, DIRS.size())] * move_speed * delta
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func is_on_surface(dir):
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@ -1,6 +1,6 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://graphics/enemy/roller_fiend.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/rolling_fiend.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
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