sploosh! BZAAP!

This commit is contained in:
Haze Weathers 2024-07-08 15:22:49 -04:00
parent e5859ae452
commit 9ca4cf10d2
5 changed files with 13 additions and 2 deletions

View file

@ -25,6 +25,8 @@ const a_sword = preload("res://audio/sounds/sword.ogg")
const a_doublejump = preload("res://audio/sounds/double_jump.ogg")
const a_shoot = preload("res://audio/sounds/shoot_arrow.ogg")
const a_die = preload("res://audio/sounds/die.ogg")
const a_die_splash = preload("res://audio/sounds/splash.ogg")
const a_die_zap = preload("res://audio/sounds/splash.ogg")
const a_die_skeleton = preload("res://audio/sounds/die_skeleton.ogg")
const a_scrump_die = preload("res://audio/sounds/scrump_die.ogg")
const a_explosion = preload("res://audio/sounds/explosion.ogg")

View file

@ -50,6 +50,7 @@ var can_restart: bool = true
var current_palette: String = "default"
var still_playing: bool = false
var last_mm_button = null
var alternate_death = null
#== marathon mode ==#
var marathon_mode: bool = false
var marathon_score: int = 0
@ -317,7 +318,11 @@ func _on_player_died() -> void:
# count death
lives -= 1
# play death sound
Audio.play_sound(Audio.a_die, Audio.ac_die)
if alternate_death:
Audio.play_sound(alternate_death, Audio.ac_die)
else:
Audio.play_sound(Audio.a_die, Audio.ac_die)
alternate_death = null
# death score penalty
if use_lives == false && lives < 0:
score = max(0, score - 500) as int

View file

@ -3,4 +3,5 @@ extends Area2D
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player_hitbox"):
Game.alternate_death = Audio.a_die_zap
area.get_parent().die()

View file

@ -517,11 +517,14 @@ func _on_Hitbox_body_entered(body: Node) -> void:
if body.is_in_group("no_blood"):
skip_blood = true
if body.is_in_group("has_splash"):
Game.alternate_death = Audio.a_die_splash
var particles = SplashParticles.instance()
particles.global_position = death_splatter_position.global_position
particles.color = body.splash_color
particles.emitting = true
get_parent().add_child(particles)
if body.is_in_group("death_zap"):
Game.alternate_death = Audio.a_die_zap
die()

View file

@ -1302,8 +1302,8 @@ align = 1
[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Appearing_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]