diff --git a/objects/enemy/artificial_soul.gd b/objects/enemy/artificial_soul.gd index f24fb2a..e5a5ee7 100644 --- a/objects/enemy/artificial_soul.gd +++ b/objects/enemy/artificial_soul.gd @@ -13,8 +13,11 @@ onready var remote_transform: RemoteTransform2D = $Pivot/RemoteTransform func _ready() -> void: pivot.rotation = initial_angle * 0.785398 # TAU / 8.0 + if Engine.editor_hint: + return #Easy mode - if Game.is_easy_mode: speed *= Game.easy_mode_speed_factor + if Game.is_easy_mode: + speed *= Game.easy_mode_speed_factor func _physics_process(delta: float) -> void: if Engine.editor_hint: