forked from team-sg/hero-mark-2
reduce shader time rollover to 240 seconds and alter shaders to accomodate (closes #198)
This commit is contained in:
parent
bd12aa68c1
commit
9c507a9b4f
8 changed files with 17 additions and 11 deletions
|
@ -47,8 +47,8 @@ shader = ExtResource( 1 )
|
|||
shader_param/color_1 = Color( 0.501961, 1, 0.929412, 1 )
|
||||
shader_param/color_2 = Color( 0, 0.713726, 0.631373, 1 )
|
||||
shader_param/checker_size = Vector2( 32, 32 )
|
||||
shader_param/pan_speed = Vector2( 15, 0 )
|
||||
shader_param/cycle_speed = Vector2( 9, 0 )
|
||||
shader_param/pan_speed = Vector2( 12, 0 )
|
||||
shader_param/cycle_speed = Vector2( 8, 0 )
|
||||
shader_param/cycle_alternation = Vector2( 2, 0 )
|
||||
shader_param/uv_transform = Transform2D( 0, 3, 2, 1, 0, 0 )
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue