forked from team-sg/hero-mark-2
fix console errors from audio thing in enemies, exported death sound property
This commit is contained in:
parent
6eff1601a9
commit
9864a042dd
1 changed files with 1 additions and 1 deletions
|
@ -21,7 +21,7 @@ signal died()
|
||||||
export var score_for_killing = 0
|
export var score_for_killing = 0
|
||||||
export var blood = true
|
export var blood = true
|
||||||
|
|
||||||
var death_sound = Audio.a_die
|
export var death_sound: AudioStream = preload("res://audio/sounds/die.wav")
|
||||||
var death_blood_offset = Vector2.ZERO
|
var death_blood_offset = Vector2.ZERO
|
||||||
|
|
||||||
func _on_Hitbox_area_entered(area):
|
func _on_Hitbox_area_entered(area):
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue