laser wall enemy

This commit is contained in:
Haze Weathers 2023-03-01 04:38:41 -05:00
parent c2d473a993
commit 95da126f17
5 changed files with 105 additions and 2 deletions

View file

@ -0,0 +1,33 @@
extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
export var laser_rate = 1.0
export var laser_time = 0.5
onready var line = $Laser
onready var cast = $RayCast2D
onready var timer = $Timer
func _ready():
_disable_laser()
func _physics_process(delta):
if cast.is_colliding():
line.points[1].y = line.to_local(cast.get_collision_point()).y
line.visible = true
var collider = cast.get_collider()
if collider.is_in_group("player"):
collider.get_parent().die()
else:
line.visible = false
func _enable_laser():
cast.enabled = true
timer.wait_time = laser_time
timer.connect("timeout", self, "_disable_laser", [], CONNECT_ONESHOT)
timer.start()
func _disable_laser():
cast.enabled = false
timer.wait_time = laser_rate
timer.connect("timeout", self, "_enable_laser", [], CONNECT_ONESHOT)
timer.start()