forked from team-sg/hero-mark-2
integrate scoreboards into main menu (closes #195)
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parent
481edb15b7
commit
95cb7ee138
4 changed files with 99 additions and 13 deletions
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@ -16,6 +16,7 @@ var selected_type: int = ScoreType.SCORE
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var _scoreboard_id: int = -1
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var _scoreboard_tag: String = "spicy-any%"
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var _page: int = 0
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onready var level_title: Button = $"%LevelTitle"
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@ -26,10 +27,13 @@ onready var completion: Button = $"%Completion"
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onready var type: Button = $"%Type"
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onready var scores: VBoxContainer = $"%Scores"
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onready var scoreboard_tabs: TabContainer = $"%ScoreboardTabs"
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onready var prev_board: TextureRect = $"%PrevBoard"
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onready var next_board: TextureRect = $"%NextBoard"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Fade.fade_in(0.4)
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yield(get_tree(), "idle_frame")
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level_title.text = LevelData.levels[selected_level].title
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level_title.grab_focus()
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@ -40,7 +44,13 @@ func _ready() -> void:
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_scoreboard_id = LevelData.levels[selected_level].times_id
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if Time.get_ticks_msec() > 5000:
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reload_scores()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = preload("res://menus/main_menu.tscn").instance()
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# reload scores from newgrounds
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@ -53,7 +63,7 @@ func reload_scores() -> void:
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var response = yield(Ngio.request_execute("ScoreBoard.getScores", {
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id = _scoreboard_id,
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limit = scores.get_child_count(),
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skip = 0,
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skip = _page * 8,
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period = "A",
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tag = _scoreboard_tag,
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}), "completed")
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@ -124,6 +134,7 @@ func _on_LevelTitle_gui_input(event: InputEvent) -> void:
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_scoreboard_id = LevelData.levels[selected_level].scores_id
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ScoreType.TIME:
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_scoreboard_id = LevelData.levels[selected_level].times_id
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_page = 0
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reload_scores()
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elif event.is_action_pressed("ui_right"):
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selected_level = posmod(selected_level + 1, LevelData.levels.size())
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@ -135,6 +146,7 @@ func _on_LevelTitle_gui_input(event: InputEvent) -> void:
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_scoreboard_id = LevelData.levels[selected_level].scores_id
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ScoreType.TIME:
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_scoreboard_id = LevelData.levels[selected_level].times_id
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_page = 0
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reload_scores()
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# difficulty selector
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@ -143,6 +155,7 @@ func _on_Difficulty_pressed() -> void:
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return
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selected_difficulty = posmod(selected_difficulty + 1, 4)
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difficulty.text = Game.DIFFICULTY_NAMES[selected_difficulty]
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_page = 0
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reload_scores()
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# completion amount selector
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@ -151,6 +164,7 @@ func _on_Completion_pressed() -> void:
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return
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selected_completion = posmod(selected_completion + 1, 2)
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completion.text = COMPLETION_NAMES[selected_completion]
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_page = 0
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reload_scores()
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# score type selector
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@ -166,4 +180,26 @@ func _on_Type_pressed() -> void:
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_scoreboard_id = LevelData.levels[selected_level].times_id
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completion.visible = true
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type.text = SCORE_TYPE_NAMES[selected_type]
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_page = 0
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reload_scores()
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func _on_Scoreboard_focus_entered() -> void:
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prev_board.visible = true
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next_board.visible = true
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func _on_Scoreboard_focus_exited() -> void:
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prev_board.visible = false
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next_board.visible = false
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func _on_Scoreboard_gui_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_left"):
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_page -= 1
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if _page <= 0:
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_page = 0
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reload_scores()
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elif event.is_action_pressed("ui_right"):
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_page += 1
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reload_scores()
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