forked from team-sg/hero-mark-2
bullet outline
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92813f5448
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1 changed files with 8 additions and 1 deletions
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@ -1,8 +1,14 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=1]
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[ext_resource path="res://graphics/enemy/roboturret_projectile.png" type="Texture" id=2]
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[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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@ -19,6 +25,7 @@ script = ExtResource( 3 )
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target_group = "player_hitbox"
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 7 )
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z_index = -1
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texture = ExtResource( 2 )
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