fixed bug where acab shard was given every frame

This commit is contained in:
pennyrigate 2023-04-04 16:21:30 -04:00
parent d59533b4b1
commit 92da2106d0

View file

@ -1,9 +1,13 @@
extends "res://maps/map.gd" extends "res://maps/map.gd"
var acab_shard_has_been_collected = false
func _physics_process(delta): func _physics_process(delta):
._physics_process(delta) ._physics_process(delta)
if get_tree().get_nodes_in_group("cop").size() == 0: if get_tree().get_nodes_in_group("cop").size() == 0:
Audio.play_shard_sound() if !acab_shard_has_been_collected:
Game.score += 500 Audio.play_shard_sound()
Game.shards += 1 Game.score += 500
Game.shards_collected[0] = true Game.shards += 1
Game.shards_collected[0] = true
acab_shard_has_been_collected = true