changed the way the fall sprite works

This commit is contained in:
pennyrigate 2023-06-20 08:20:35 -04:00
parent 67e9a93b2b
commit 929b63c454
10 changed files with 179 additions and 42 deletions

View file

@ -3,6 +3,7 @@ extends Area2D
export var speed = 16.0
onready var sprite = $Sprite
onready var activation_timer = $ActivationTimer
var lifetime = 0.0
@ -15,10 +16,16 @@ func _physics_process(delta):
sprite.position.x = sin(lifetime * 4.0) * 4.0
position.y -= speed * delta
func _on_Bubble_body_entered(body):
func pop():
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
func _on_Bubble_body_entered(body):
if body.is_in_group("player"):
body.oxygen_timer.start()
Audio.play_sound(Audio.a_bubble,Audio.ac_die)
pop()
elif activation_timer.time_left == 0:
pop()

View file

@ -17,5 +17,11 @@ vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="ActivationTimer" type="Timer" parent="."]
autostart = true
__meta__ = {
"_editor_description_": "timer until the bubble can be broken by objects other than the player"
}
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]

View file

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/environment/bubble/bubble.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/random_spawner.gd" type="Script" id=2]
[node name="BubbleSpawner" type="Node2D"]
position = Vector2( 16, 158 )
script = ExtResource( 2 )
scene = ExtResource( 1 )
extents = Rect2( 0, 0, 16, 8 )
delay = 3.0

View file

@ -34,8 +34,8 @@ func _ready():
tween.tween_interval(3.0)
tween.tween_property(music, "rect_position:x", 256.0, 1.0)
#Show oxygen meter when underwater
var player = get_tree().get_nodes_in_group("player").pop_back()
if player.underwater == true: oxygen.visible = true
# var player = get_tree().get_nodes_in_group("player").pop_back()
# if player.underwater == true: oxygen.visible = true
func shard_popup(shard_number):
#Change text to song name
@ -84,7 +84,7 @@ func _physics_process(delta):
time_counter.modulate = bonus_color
else:
time_counter.modulate = Color.white
#Oxygen meter
var player = get_tree().get_nodes_in_group("player").pop_back()
oxygen_meter.scale.x = player.oxygen_timer.time_left
# #Oxygen meter
# var player = get_tree().get_nodes_in_group("player").pop_back()
# oxygen_meter.scale.x = player.oxygen_timer.time_left
#if oxygen_meter.scale.x > 15: oxygen_meter.scale.x = 15

View file

@ -52,7 +52,7 @@ onready var ladder_detector: RayCast2D = $"%LadderDetector"
onready var death_splatter_position: Position2D = $"%DeathSplatterPosition"
onready var pushable_detector: RayCast2D = $"%PushableDetector"
onready var oxygen_timer = $OxygenTimer
onready var oxygen_origin = oxygen_timer.wait_time
onready var low_oxygen_label = $LowOxygenLabel
# OVERRIDES #
func _ready() -> void:
@ -100,6 +100,15 @@ func _physics_process(delta: float) -> void:
if ladder_detector.is_colliding():
state_chart.send_event("ladder_touched")
# show oxygen count on low oxygen
if underwater:
if oxygen_timer.time_left < 5:
low_oxygen_label.text = str(floor(oxygen_timer.time_left) + 1)
else:
low_oxygen_label.text = ""
else:
low_oxygen_label.text = ""
#Cheats
#CFox mode
if Debug.cfox_mode == true:
@ -175,7 +184,7 @@ func _on_NormalJump_state_exited() -> void:
func _on_LadderJump_state_entered() -> void:
velocity.y = -jump_force
Audio.play_sound(Audio.a_jump, Audio.ac_jump)
animation_player.play("jump")
animation_player.play("ladder_jump")
func _on_DoubleJump_state_entered() -> void:
velocity.y = -double_jump_force

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=2]
[gd_scene load_steps=48 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
@ -24,6 +24,8 @@
[ext_resource path="res://graphics/player/sg_blink.png" type="Texture" id=22]
[ext_resource path="res://graphics/player/sg_stim.png" type="Texture" id=23]
[ext_resource path="res://graphics/player/sg_duck.png" type="Texture" id=24]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
[ext_resource path="res://graphics/player/sg_jump_ladder.png" type="Texture" id=26]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 )
@ -515,6 +517,58 @@ tracks/3/keys = {
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=21]
resource_name = "ladder_jump"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Graphics/Sprite:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 26 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/Sprite:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Graphics/Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=17]
resource_name = "push"
length = 0.8
@ -910,6 +964,7 @@ anims/fall = SubResource( 15 )
anims/fall_scared = SubResource( 14 )
anims/idle = SubResource( 6 )
anims/jump = SubResource( 8 )
anims/ladder_jump = SubResource( 21 )
anims/push = SubResource( 17 )
anims/shoot_airborne = SubResource( 11 )
anims/shoot_grounded = SubResource( 10 )
@ -1260,6 +1315,18 @@ script = ExtResource( 8 )
wait_time = 20.0
autostart = true
[node name="JumpPeakTimer" type="Timer" parent="."]
wait_time = 0.2
[node name="LowOxygenLabel" type="Label" parent="."]
material = ExtResource( 25 )
margin_left = -8.0
margin_top = -32.0
margin_right = 8.0
margin_bottom = -18.0
theme = ExtResource( 7 )
align = 1
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]