initial work on palette selection + load palette from save

This commit is contained in:
Haze Weathers 2024-02-28 02:35:58 -05:00
parent dc8408c646
commit 923b638cca
5 changed files with 163 additions and 0 deletions

32
menus/palette_select.gd Normal file
View file

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extends Control
export (Array, String) var titles: Array
export (Array, Texture) var palettes: Array
export var previous_screen: PackedScene
var current_palette: int = 0
onready var sg: TextureRect = $SG
func _ready() -> void:
assert(titles.size() == palettes.size(), "titles and palettes arrays are not same size")
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
SceneManager.current_scene = previous_screen.instance()
return
elif event.is_action_pressed("ui_left"):
current_palette -= 1
elif event.is_action_pressed("ui_right"):
current_palette += 1
current_palette = posmod(current_palette, palettes.size())
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]