forked from team-sg/hero-mark-2
fix bug world a little
This commit is contained in:
parent
39fdf11807
commit
90d0ec86c0
4 changed files with 21 additions and 12 deletions
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@ -3,4 +3,5 @@ extends Area2D
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func _on_Area2D_area_entered(area):
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func _on_Area2D_area_entered(area):
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SceneManager.change_scene(load("res://menus/bug_world.tscn").instance())
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Audio.ac_music.stop()
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Game.change_map(load("res://menus/bug_world.tscn"))
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@ -31,7 +31,7 @@
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[ext_resource path="res://maps/bug_teleporter.gd" type="Script" id=29]
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[ext_resource path="res://maps/bug_teleporter.gd" type="Script" id=29]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 4 )
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extents = Vector2( 7.5, 20 )
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 224, 36 )
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extents = Vector2( 224, 36 )
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@ -75,7 +75,7 @@ position = Vector2( 24, 176 )
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position = Vector2( 752, 8 )
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position = Vector2( 752, 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2( 8, 4 )
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position = Vector2( 8.5, 20 )
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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5
menus/bug_world.gd
Normal file
5
menus/bug_world.gd
Normal file
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@ -0,0 +1,5 @@
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extends Node2D
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func _ready() -> void:
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Fade.fade_in(Options.transition_speed_secs)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=33 format=2]
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[gd_scene load_steps=34 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://graphics/player/wriggle.png" type="Texture" id=8]
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[ext_resource path="res://graphics/player/wriggle.png" type="Texture" id=8]
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[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=9]
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[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=9]
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[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=10]
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[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=10]
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[ext_resource path="res://menus/bug_world.gd" type="Script" id=11]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader = ExtResource( 1 )
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@ -101,13 +102,13 @@ animations = [ {
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"speed": 15.0
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"speed": 15.0
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} ]
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} ]
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[sub_resource type="DynamicFont" id=8]
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font_data = ExtResource( 3 )
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[sub_resource type="SpatialMaterial" id=16]
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[sub_resource type="SpatialMaterial" id=16]
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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metallic = 0.46
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metallic = 0.46
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[sub_resource type="DynamicFont" id=8]
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font_data = ExtResource( 3 )
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[sub_resource type="TextMesh" id=17]
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[sub_resource type="TextMesh" id=17]
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resource_local_to_scene = true
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resource_local_to_scene = true
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material = SubResource( 16 )
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material = SubResource( 16 )
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@ -117,6 +118,7 @@ pixel_size = 0.05
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depth = 0.1
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depth = 0.1
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[node name="BugWorld" type="Node2D"]
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[node name="BugWorld" type="Node2D"]
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script = ExtResource( 11 )
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[node name="ColorRect" type="ColorRect" parent="."]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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@ -132,7 +134,6 @@ texture = ExtResource( 8 )
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position = Vector2( 89, 149 )
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position = Vector2( 89, 149 )
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rotation = 0.785398
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rotation = 0.785398
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frames = SubResource( 24 )
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frames = SubResource( 24 )
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frame = 4
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playing = true
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playing = true
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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speed = Vector2( 100, 100 )
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speed = Vector2( 100, 100 )
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@ -142,7 +143,6 @@ position = Vector2( 78, 67 )
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rotation = 0.785398
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rotation = 0.785398
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scale = Vector2( -1, 1 )
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scale = Vector2( -1, 1 )
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frames = SubResource( 24 )
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frames = SubResource( 24 )
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frame = 4
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playing = true
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playing = true
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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speed = Vector2( -100, -100 )
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speed = Vector2( -100, -100 )
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@ -151,7 +151,7 @@ speed = Vector2( -100, -100 )
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position = Vector2( 181, 130 )
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position = Vector2( 181, 130 )
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rotation = -0.785398
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rotation = -0.785398
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frames = SubResource( 24 )
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frames = SubResource( 24 )
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frame = 3
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frame = 5
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playing = true
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playing = true
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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speed = Vector2( 100, -100 )
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speed = Vector2( 100, -100 )
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@ -161,7 +161,7 @@ position = Vector2( 175, 22 )
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rotation = 0.785398
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rotation = 0.785398
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scale = Vector2( -1, 1 )
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scale = Vector2( -1, 1 )
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frames = SubResource( 24 )
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frames = SubResource( 24 )
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frame = 3
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frame = 5
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playing = true
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playing = true
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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speed = Vector2( -100, -100 )
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speed = Vector2( -100, -100 )
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@ -169,17 +169,19 @@ speed = Vector2( -100, -100 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 192, 92 )
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position = Vector2( 192, 92 )
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frames = SubResource( 35 )
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frames = SubResource( 35 )
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frame = 8
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playing = true
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playing = true
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[node name="AnimatedSprite2" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite2" type="AnimatedSprite" parent="."]
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position = Vector2( 37, 107 )
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position = Vector2( 37, 107 )
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frames = SubResource( 35 )
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frames = SubResource( 35 )
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frame = 8
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playing = true
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playing = true
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[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
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position = Vector2( 222, 166 )
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position = Vector2( 222, 166 )
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frames = SubResource( 35 )
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frames = SubResource( 35 )
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frame = 9
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frame = 7
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playing = true
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playing = true
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[node name="DeathSplatter" parent="." instance=ExtResource( 6 )]
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[node name="DeathSplatter" parent="." instance=ExtResource( 6 )]
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@ -196,6 +198,7 @@ scale_amount = 1.0
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margin_top = -26.0
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margin_top = -26.0
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margin_right = 256.0
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margin_right = 256.0
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margin_bottom = 166.0
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margin_bottom = 166.0
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text_material = SubResource( 16 )
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anim = "bug world"
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anim = "bug world"
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[node name="TextMesh" parent="3DText/Viewport" index="0"]
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[node name="TextMesh" parent="3DText/Viewport" index="0"]
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