forked from team-sg/hero-mark-2
bug world text
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acecd4eb83
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2 changed files with 158 additions and 10 deletions
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@ -8,10 +8,10 @@ export var text_material: Material = null setget _set_material
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onready var text_mesh = $"%TextMesh"
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onready var text_mesh = $"%TextMesh"
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onready var animation_player = $"%AnimationPlayer"
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onready var animation_player = $"%AnimationPlayer"
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export var anim = "RESET"
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func _ready() -> void:
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func _ready() -> void:
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pass
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animation_player.play(anim)
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func _set_text(value: String) -> void:
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func _set_text(value: String) -> void:
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@ -1,20 +1,22 @@
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[gd_scene load_steps=17 format=2]
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2]
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[ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2]
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[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
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[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
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[ext_resource path="res://ui/Boba Date.otf" type="DynamicFontData" id=4]
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[sub_resource type="SpatialMaterial" id=12]
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[sub_resource type="SpatialMaterial" id=16]
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albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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metallic = 0.46
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[sub_resource type="DynamicFont" id=8]
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[sub_resource type="DynamicFont" id=19]
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font_data = ExtResource( 1 )
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font_data = ExtResource( 1 )
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[sub_resource type="TextMesh" id=2]
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[sub_resource type="TextMesh" id=2]
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resource_local_to_scene = true
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resource_local_to_scene = true
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material = SubResource( 12 )
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material = SubResource( 16 )
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text = "TEXT"
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text = "WELC0ME T0 BUG W0RLD"
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font = SubResource( 8 )
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font = SubResource( 19 )
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pixel_size = 0.05
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pixel_size = 0.05
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depth = 0.1
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depth = 0.1
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@ -113,10 +115,151 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
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"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
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}
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}
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[sub_resource type="Animation" id=17]
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resource_name = "bug world"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:rotation_degrees")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0.8, 0.8, 0.8 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("..:text_material")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 16 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "WELC0ME T0 BUG W0RLD" ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 4 ) ]
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}
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[sub_resource type="SpatialMaterial" id=9]
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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metallic = 0.35
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metallic = 0.35
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[sub_resource type="Animation" id=18]
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resource_name = "fucker"
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length = 2.0
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step = 0.025
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 1.4, 1.825 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1.4, 1.825 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("TextMesh:rotation_degrees")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 1.4, 1.825 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text_material")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 1.4 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 9 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("..:text")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 1.4 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "FUCKER" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 1.4 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 1 ) ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=10]
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resource_name = "game over"
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resource_name = "game over"
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step = 0.025
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step = 0.025
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@ -261,6 +404,9 @@ tracks/4/keys = {
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"values": [ ExtResource( 1 ) ]
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"values": [ ExtResource( 1 ) ]
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}
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}
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[sub_resource type="SpatialMaterial" id=12]
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albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=13]
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resource_name = "prey slaughtered"
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resource_name = "prey slaughtered"
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step = 0.05
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step = 0.05
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@ -421,7 +567,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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text = "TEXT"
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text = "TEXT"
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text_material = SubResource( 12 )
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text_material = SubResource( 16 )
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[node name="Viewport" type="Viewport" parent="."]
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[node name="Viewport" type="Viewport" parent="."]
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size = Vector2( 256, 192 )
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size = Vector2( 256, 192 )
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@ -448,6 +594,8 @@ environment = SubResource( 4 )
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unique_name_in_owner = true
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unique_name_in_owner = true
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anims/RESET = SubResource( 5 )
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anims/RESET = SubResource( 5 )
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"anims/Zoom Entrance" = SubResource( 6 )
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"anims/Zoom Entrance" = SubResource( 6 )
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"anims/bug world" = SubResource( 17 )
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anims/fucker = SubResource( 18 )
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"anims/game over" = SubResource( 10 )
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"anims/game over" = SubResource( 10 )
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"anims/level complete" = SubResource( 7 )
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"anims/level complete" = SubResource( 7 )
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"anims/prey slaughtered" = SubResource( 13 )
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"anims/prey slaughtered" = SubResource( 13 )
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