forked from team-sg/hero-mark-2
Made some changes :)
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parent
038935709f
commit
8f6a068eba
76 changed files with 889 additions and 36 deletions
7
objects/hud/blocktext.gd
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7
objects/hud/blocktext.gd
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extends Node2D
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func _ready():
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$AnimationPlayer.play("block")
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func _on_AnimationPlayer_animation_finished(anim_name):
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queue_free()
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51
objects/hud/blocktext.tscn
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51
objects/hud/blocktext.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/blocktext.gd" type="Script" id=2]
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[ext_resource path="res://graphics/hud/block_text.png" type="Texture" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=2]
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resource_name = "block"
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length = 0.3
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step = 0.15
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -8 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[node name="BlockText" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/block = SubResource( 2 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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24
objects/hud/hud.gd
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24
objects/hud/hud.gd
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extends Control
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onready var gold_counter = $GoldCounter
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onready var shard_counter = $ShardCounter
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onready var red_star = $RedStar
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onready var yellow_star = $YellowStar
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onready var green_star = $GreenStar
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onready var blue_star = $BlueStar
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onready var magenta_star = $MagentaStar
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onready var score_counter = $ScoreCounter
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func _physics_process(delta):
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#Gold Counter
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gold_counter.text = "%03d" % Game.golds
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#Shard Counter
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shard_counter.text = "%02d" % Game.shards
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#Star Counter
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red_star.visible = Game.stars[0]
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yellow_star.visible = Game.stars[1]
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green_star.visible = Game.stars[2]
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blue_star.visible = Game.stars[3]
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magenta_star.visible = Game.stars[4]
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#Score Counter
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score_counter.text = "%06d" % Game.score
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113
objects/hud/hud.tscn
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113
objects/hud/hud.tscn
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=1]
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[ext_resource path="res://graphics/collectibles/pal_star_yellow.png" type="Texture" id=2]
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[ext_resource path="res://graphics/hud/hud.png" type="Texture" id=3]
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[ext_resource path="res://graphics/collectibles/star.png" type="Texture" id=4]
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[ext_resource path="res://graphics/collectibles/pal_star_red.png" type="Texture" id=5]
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[ext_resource path="res://objects/hud/hud.gd" type="Script" id=6]
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[ext_resource path="res://graphics/collectibles/pal_star_green.png" type="Texture" id=7]
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[ext_resource path="res://graphics/collectibles/pal_star_blue.png" type="Texture" id=8]
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[ext_resource path="res://graphics/collectibles/pal_star_magenta.png" type="Texture" id=9]
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[ext_resource path="res://scripts/theme.tres" type="Theme" id=10]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 5 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 2 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 7 )
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 8 )
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 9 )
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[node name="HUD" type="Control"]
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margin_top = 1.0
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margin_bottom = 1.0
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script = ExtResource( 6 )
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[node name="Back" type="Sprite" parent="."]
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position = Vector2( 128, 8 )
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texture = ExtResource( 3 )
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[node name="GoldCounter" type="Label" parent="."]
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margin_left = 14.0
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margin_top = 1.0
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margin_right = 54.0
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margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "000"
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[node name="ShardCounter" type="Label" parent="."]
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margin_left = 53.0
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margin_top = 1.0
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margin_right = 93.0
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margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "00"
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[node name="RedStar" type="Sprite" parent="."]
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visible = false
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material = SubResource( 1 )
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position = Vector2( 79, 8 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="YellowStar" type="Sprite" parent="."]
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visible = false
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material = SubResource( 2 )
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position = Vector2( 92, 8 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="GreenStar" type="Sprite" parent="."]
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visible = false
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material = SubResource( 3 )
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position = Vector2( 105, 8 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="BlueStar" type="Sprite" parent="."]
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visible = false
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material = SubResource( 4 )
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position = Vector2( 118, 8 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="MagentaStar" type="Sprite" parent="."]
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visible = false
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material = SubResource( 5 )
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position = Vector2( 131, 8 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="ScoreText" type="Label" parent="."]
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margin_left = 142.0
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margin_top = 1.0
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margin_right = 226.0
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margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "SCORE:"
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[node name="ScoreCounter" type="Label" parent="."]
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margin_left = 180.0
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margin_top = 1.0
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margin_right = 264.0
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margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "000000"
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