Made some changes :)

This commit is contained in:
pennyrigate 2022-12-08 23:28:49 -05:00
parent 038935709f
commit 8f6a068eba
76 changed files with 889 additions and 36 deletions

48
objects/enemy/bat.tscn Normal file
View file

@ -0,0 +1,48 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/bat.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 18, 10 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 18, 0, 18, 10 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 8.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5, 5 )
[node name="Bat" type="Node2D"]
script = ExtResource( 3 )
can_be_killed_by_sword = false
speed = 40
move_direction = 1
flip_sprite = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
playing = true
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

View file

@ -2,6 +2,7 @@ extends Node2D
export var can_be_killed_by_sword = true
export var can_be_squashed = true
export var score_for_killing = 0
func _on_Area2D_area_entered(area):
#Kill player
@ -10,9 +11,15 @@ func _on_Area2D_area_entered(area):
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()
die()
else:
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from rock/ get squashed
if area.is_in_group("squash"):
var squasher = area.get_parent()
if squasher.position.y + squasher.bottom.position.y < global_position.y:
queue_free()
die()
func die():
Game.score += score_for_killing
queue_free()

View file

@ -32,14 +32,16 @@ extents = Vector2( 5.5, 4.5 )
[node name="Slime" type="Node2D"]
script = ExtResource( 4 )
score_for_killing = 10
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
position = Vector2( 5, 3 )
position = Vector2( 1, 3 )
frames = SubResource( 4 )
playing = true
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( -4, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4.5, 3.5 )

View file

@ -30,10 +30,12 @@ extents = Vector2( 8, 8 )
[node name="Snake" type="Node2D"]
script = ExtResource( 3 )
score_for_killing = 15
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]