adjusted O2 length (fixes #170)

This commit is contained in:
pennyrigate 2023-10-01 00:47:11 -04:00
parent 0a0b3e2f42
commit 8d845c9def
2 changed files with 8 additions and 3 deletions

View file

@ -80,6 +80,12 @@ func _ready() -> void:
state_chart.set_guard_property("red_feather", false)
# state chart debug
$StateDebugLayer/StateChartDebug.target = state_chart
# set lung size
if Game.difficulty == Game.Difficulty.SWEET:
oxygen_timer.set_wait_time(25)
if Game.difficulty == Game.Difficulty.PUNGENT:
oxygen_timer.set_wait_time(15)
oxygen_timer.start()
func _physics_process(delta: float) -> void:
# snap sprite

View file

@ -1519,8 +1519,7 @@ custom_styles/bg = SubResource( 4 )
script = ExtResource( 8 )
[node name="OxygenTimer" type="Timer" parent="."]
wait_time = 15.0
autostart = true
wait_time = 20.0
[node name="JumpPeakTimer" type="Timer" parent="."]
wait_time = 0.2
@ -1543,8 +1542,8 @@ align = 1
[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]