What's that smell?

This commit is contained in:
Haze Weathers 2023-09-10 23:26:21 -04:00
parent dde551db56
commit 8c818ac174
16 changed files with 99 additions and 2 deletions

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extends Light2D
func _ready() -> void:
rotation = randf() * TAU

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/blood/blood_splatter.gd" type="Script" id=2]
[node name="Splatter" type="Light2D"]
texture = ExtResource( 1 )
color = Color( 0.960784, 0.2, 0.258824, 1 )
energy = 4.0
mode = 2
range_item_cull_mask = 3
script = ExtResource( 2 )

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extends RigidBody2D
const BloodSplatter := preload("res://objects/environment/blood/blood_splatter.tscn")
onready var sprite: Sprite = $Sprite
func _physics_process(delta: float) -> void:
sprite.global_rotation = linear_velocity.angle()
func _on_body_entered(body: Node) -> void:
if body is TileMap:
var splatter = BloodSplatter.instance()
splatter.global_position = global_position
get_parent().add_child(splatter)
queue_free()

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/particles/muzzle_flash.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/blood/blood_spray.gd" type="Script" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 1.0
[node name="BloodSpray" type="RigidBody2D"]
contacts_reported = 4
contact_monitor = true
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.960784, 0.2, 0.258824, 1 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
offset = Vector2( 2, 0 )
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]