forked from team-sg/hero-mark-2
scrump sounds and more work on stg2600
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38 changed files with 804 additions and 153 deletions
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@ -12,6 +12,7 @@ export var phase3_speed = 150
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onready var shoot_timer = $ShootTimer
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onready var shootpoint = $Position2D
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onready var blood_position = $BloodPosition
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onready var shoot_sound = $ShootSound
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onready var map = get_owner()
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const Projectile = preload("res://objects/enemy/boss/scrump_projectile.tscn")
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const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
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@ -27,6 +28,9 @@ func _ready():
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phase3_speed *= Game.enemy_speed_factor
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func shoot():
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var r = rand_range(0.8,1.2)
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shoot_sound.pitch_scale = r
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shoot_sound.play()
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Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)
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func _on_ShootTimer_timeout():
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