forked from team-sg/hero-mark-2
ending
This commit is contained in:
parent
f3758b26d2
commit
8b47d86acf
7 changed files with 139 additions and 45 deletions
BIN
audio/music/empty_motel.ogg
Normal file
BIN
audio/music/empty_motel.ogg
Normal file
Binary file not shown.
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@ -1,8 +1,9 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
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[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=3]
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[ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=4]
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[ext_resource path="res://graphics/backgrounds/hills.png" type="Texture" id=5]
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[ext_resource path="res://graphics/npc/msx_future.png" type="Texture" id=6]
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[ext_resource path="res://graphics/npc/speccy_future.png" type="Texture" id=7]
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@ -11,6 +12,7 @@
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[ext_resource path="res://graphics/npc/sms.png" type="Texture" id=10]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=11]
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[ext_resource path="res://cutscenes/intro_story.gd" type="Script" id=12]
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[ext_resource path="res://graphics/ending/end.png" type="Texture" id=13]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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@ -39,7 +41,8 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=3]
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resource_name = "scroll"
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length = 80.0
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length = 67.0
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:rect_position")
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tracks/0/interp = 1
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@ -47,51 +50,64 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 80 ),
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"times": PoolRealArray( 0, 50, 55 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 8, 200 ), Vector2( 8, -437.742 ), Vector2( 8, -437.742 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Static:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 50 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 8, 182 ), Vector2( 8, -528 ) ]
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("White:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 57.75, 58, 58.25, 58.5, 58.75, 59, 59.25, 59.5, 59.75, 60, 60.25, 60.5, 60.75, 61, 61.25, 61.5, 61.75, 62, 62.25, 62.5, 62.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.95 ), Color( 1, 1, 1, 0.9 ), Color( 1, 1, 1, 0.85 ), Color( 1, 1, 1, 0.8 ), Color( 1, 1, 1, 0.75 ), Color( 1, 1, 1, 0.7 ), Color( 1, 1, 1, 0.65 ), Color( 1, 1, 1, 0.6 ), Color( 1, 1, 1, 0.55 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.45 ), Color( 1, 1, 1, 0.4 ), Color( 1, 1, 1, 0.35 ), Color( 1, 1, 1, 0.3 ), Color( 1, 1, 1, 0.25 ), Color( 1, 1, 1, 0.2 ), Color( 1, 1, 1, 0.15 ), Color( 1, 1, 1, 0.1 ), Color( 1, 1, 1, 0.05 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Label:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.75, 50, 50.25, 50.5, 50.75, 51, 51.25, 51.5, 51.75, 52, 52.25, 52.5, 52.75, 53, 53.25, 53.5, 53.75, 54, 54.25, 54.5, 54.75, 55 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.95 ), Color( 1, 1, 1, 0.9 ), Color( 1, 1, 1, 0.85 ), Color( 1, 1, 1, 0.8 ), Color( 1, 1, 1, 0.75 ), Color( 1, 1, 1, 0.7 ), Color( 1, 1, 1, 0.65 ), Color( 1, 1, 1, 0.6 ), Color( 1, 1, 1, 0.55 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.45 ), Color( 1, 1, 1, 0.4 ), Color( 1, 1, 1, 0.35 ), Color( 1, 1, 1, 0.3 ), Color( 1, 1, 1, 0.25 ), Color( 1, 1, 1, 0.2 ), Color( 1, 1, 1, 0.15 ), Color( 1, 1, 1, 0.1 ), Color( 1, 1, 1, 0.05 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 4 )
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shader_param/animate_noise = true
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shader_param/noise_intensity = 6.0
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shader_param/fps = 12.0
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[node name="IntroStory" type="Node2D"]
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script = ExtResource( 12 )
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is_intro = false
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[node name="ColorRect" type="ColorRect" parent="."]
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visible = false
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 11 )
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margin_left = 8.0
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margin_top = 192.0
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margin_right = 248.0
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margin_bottom = 1294.0
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theme = ExtResource( 1 )
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text = "And so with Fami and all the other corruptive forces of the world taken out, a new future is born.
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The Shards had
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turned Fami into Super Famira, one of the most powerful beings in the entire universe, a monster only bested by SG's
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heroic courage.
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SG and the other freedom fighters realized that kind of power should not be able to rest in the hands of anyone,
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and so, the heroes vow to collect the shards again next year to find a way to get rid of them for good...
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The freedom fighters plan to create a new future in the ashes of old virginia.
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A world that doesn't revolve around money and power,
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where everyone works together to the best of their ability to support each other and share resources.
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It will take a lot of work to create this future and it will continually take a lot of work to keep it running.
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Congratulations!
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You are a super player!!
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The future is bright thanks to you!!!
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Rest well until the time comes again!!!!
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"
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align = 1
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autowrap = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "scroll"
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anims/RESET = SubResource( 2 )
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@ -135,4 +151,54 @@ texture = ExtResource( 10 )
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position = Vector2( 128, 167 )
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texture = ExtResource( 9 )
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[node name="Sprite2" type="Sprite" parent="."]
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position = Vector2( 128, 96 )
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texture = ExtResource( 13 )
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[node name="White" type="ColorRect" parent="."]
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margin_right = 256.0
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margin_bottom = 192.0
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color = Color( 1, 0.952941, 0.933333, 1 )
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[node name="Static" type="ColorRect" parent="."]
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material = SubResource( 4 )
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margin_right = 256.0
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margin_bottom = 192.0
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color = Color( 0.662745, 0.8, 0.996078, 1 )
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 11 )
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margin_left = 8.0
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margin_top = 192.0
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margin_right = 248.0
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margin_bottom = 1294.0
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theme = ExtResource( 1 )
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text = "And so with Fami and all the other corruptive forces of the world taken out, a new future is born.
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The Shards had
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turned Fami into Super Famira, one of the most powerful beings in the entire universe, a monster only bested by SG's
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heroic courage.
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SG and the other freedom fighters realized that kind of power should not be able to rest in the hands of anyone,
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and so, the heroes plan to collect the shards again next year to find a way to get rid of them for good...
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The freedom fighters plan to create a new future in the ashes of old virginia.
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A world that doesn't revolve around money and power,
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where everyone works together to the best of their ability to support each other and share resources.
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It will take a lot of work to create this future and it will take a lot of work to keep it running.
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Congratulations!
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You are a super player!!
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The future is bright thanks to you!!!
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Rest well until the time comes again!!!!
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"
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align = 1
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autowrap = true
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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@ -1,15 +1,23 @@
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extends Node2D
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export var is_intro = true
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func _ready():
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Fade.fade_in(Options.transition_speed_secs)
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Audio.play_music(load("res://audio/music/intro.ogg"))
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if is_intro:
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Audio.play_music(load("res://audio/music/intro.ogg"))
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else:
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Audio.play_music(load("res://audio/music/empty_motel.ogg"))
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$VoiceOver.play()
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func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept") && is_intro:
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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if is_intro:
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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else:
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SceneManager.current_scene = load("res://menus/credits.tscn").instance()
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func _notification(what: int) -> void:
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match what:
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@ -25,4 +33,7 @@ func _notification(what: int) -> void:
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func _on_AnimationPlayer_animation_finished(anim_name):
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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if is_intro:
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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else:
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SceneManager.current_scene = load("res://menus/credits.tscn").instance()
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BIN
graphics/hud/speech_bubble.png
Normal file
BIN
graphics/hud/speech_bubble.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 663 B |
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@ -38,6 +38,7 @@ shader_param/uv_transform = Transform2D( 1, 2, 1, 3, 0, 0 )
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shader = ExtResource( 18 )
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shader_param/animate_noise = true
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shader_param/noise_intensity = 1.0
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shader_param/fps = 60.0
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 20 )
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@ -222,6 +223,7 @@ color = Color( 1, 0, 0, 0.333333 )
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[node name="GUI" type="CanvasLayer" parent="."]
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unique_name_in_owner = true
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visible = false
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[node name="Control" type="Control" parent="GUI"]
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anchor_right = 1.0
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@ -9,4 +9,5 @@ func _notification(what: int) -> void:
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$AnimationPlayer.playback_active = true
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func _ready():
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Fade.fade_in(Options.transition_speed_secs)
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Audio.play_music(load("res://audio/music/rev83-wondering-now-short.ogg"))
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@ -45,7 +45,7 @@
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[ext_resource path="res://graphics/npc/kiki_dog.png" type="Texture" id=43]
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[ext_resource path="res://graphics/npc/penny.png" type="Texture" id=44]
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[ext_resource path="res://graphics/npc/haze.png" type="Texture" id=45]
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[ext_resource path="res://graphics/hud/thankyou.png" type="Texture" id=46]
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[ext_resource path="res://graphics/hud/speech_bubble.png" type="Texture" id=46]
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[ext_resource path="res://objects/enemy/boss/famira.tscn" type="PackedScene" id=47]
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[ext_resource path="res://graphics/hud/team_sg_logo.png" type="Texture" id=48]
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@ -609,8 +609,8 @@ script = ExtResource( 14 )
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layer = -64
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[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
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margin_left = 4608.0
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margin_right = 4864.0
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margin_left = 4864.0
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margin_right = 5120.0
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margin_bottom = 192.0
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color = Color( 0.0666667, 0.164706, 0.454902, 0.329412 )
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@ -959,6 +959,7 @@ position = Vector2( 1024, 0 )
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material = SubResource( 13 )
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position = Vector2( 2880, 24 )
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frames = SubResource( 21 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Eviscerator"]
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@ -1052,6 +1053,7 @@ align = 1
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[node name="SabreSpighter" type="AnimatedSprite" parent="Control/RollCall2"]
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position = Vector2( 2880, 62 )
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frames = SubResource( 46 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/SabreSpighter"]
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@ -1144,7 +1146,6 @@ align = 1
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[node name="Squig" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 200, 64 )
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frames = SubResource( 65 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Squig"]
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@ -1178,6 +1179,7 @@ align = 1
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material = SubResource( 66 )
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position = Vector2( 68, 104 )
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frames = SubResource( 70 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
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@ -1458,10 +1460,22 @@ position = Vector2( 54, 136 )
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scale = Vector2( 2, 2 )
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texture = ExtResource( 42 )
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[node name="Thankyou" type="Sprite" parent="Control/RollCall5"]
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position = Vector2( 184, 80 )
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[node name="Sprite" type="Sprite" parent="Control/RollCall5"]
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position = Vector2( 176, 88 )
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texture = ExtResource( 46 )
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[node name="Label" type="Label" parent="Control/RollCall5"]
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material = ExtResource( 4 )
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margin_left = 136.0
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margin_top = 64.0
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margin_right = 220.0
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margin_bottom = 100.0
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theme = ExtResource( 6 )
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text = "Thank you
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for playing
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our game!"
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align = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "credits"
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playback_speed = 0.85
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Reference in a new issue