ladder grounded dismount (closes #107)

This commit is contained in:
Haze Weathers 2023-05-23 12:52:15 -04:00
parent 89faf26b2c
commit 8b3a5f88a4

View file

@ -290,14 +290,6 @@ func _process_climbing(delta: float) -> void:
else:
Audio.ac_climb.stream = null
# # switching sides of ladder
# if global_position.x < _attached_ladder.middle and Input.is_action_just_pressed("ui_right"):
# global_position.x = _attached_ladder.right_snap
# graphics.scale.x = -1SimCity.0SimCitySimCity
# elif Input.is_action_just_pressed("ui_left"):
# global_position.x = _attached_ladder.left_snap
# graphics.scale.x = 1.0
# check if still on ladder
ladder_detector.force_raycast_update()
if ladder_detector.get_collider() != _attached_ladder:
@ -311,9 +303,14 @@ func _process_climbing(delta: float) -> void:
if sign(_attached_ladder.middle - global_position.x) != horizontal_dir:
global_position.x -= graphics.scale.x * 3.0
state_chart.send_event("ladder_jump")
if Input.is_action_just_pressed("shoot"):
elif Input.is_action_just_pressed("shoot"):
global_position.x -= graphics.scale.x * 3.0
state_chart.send_event("ladder_detach")
if Input.is_action_pressed("ui_down") and is_on_floor():
var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right"))
if sign(_attached_ladder.middle - global_position.x) != horizontal_dir:
global_position.x -= graphics.scale.x * 2.0
state_chart.send_event("ladder_detach")
func _process_jump(delta: float) -> void:
if velocity.y >= 0.0: