forked from team-sg/hero-mark-2
add mine that explodes on contact with player, shot by arrow, or other mine's explosions
This commit is contained in:
parent
c577f0a57c
commit
8a47c20d94
12 changed files with 338 additions and 7 deletions
BIN
graphics/enemy/chain.png
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BIN
graphics/enemy/chain.png
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graphics/enemy/chain.png.import
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35
graphics/enemy/chain.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/chain.png-418b1dbdc93cfd012f4f36fd87b0e225.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/chain.png"
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dest_files=[ "res://.import/chain.png-418b1dbdc93cfd012f4f36fd87b0e225.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=1
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/enemy/explosion.png
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BIN
graphics/enemy/explosion.png
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After Width: | Height: | Size: 9.1 KiB |
35
graphics/enemy/explosion.png.import
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graphics/enemy/explosion.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/explosion.png-04c26d31be903fe5209fbb88fb2b001b.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/explosion.png"
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dest_files=[ "res://.import/explosion.png-04c26d31be903fe5209fbb88fb2b001b.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/enemy/mine.png
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BIN
graphics/enemy/mine.png
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After Width: | Height: | Size: 741 B |
35
graphics/enemy/mine.png.import
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35
graphics/enemy/mine.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/mine.png-64fede174f9ce16c1380d86ae4488e55.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/mine.png"
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dest_files=[ "res://.import/mine.png-64fede174f9ce16c1380d86ae4488e55.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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@ -10,6 +10,8 @@
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9]
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[ext_resource path="res://graphics/particles/bubble.png" type="Texture" id=10]
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[ext_resource path="res://graphics/particles/bubble.png" type="Texture" id=10]
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[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=11]
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[ext_resource path="res://objects/enemy/spider.tscn" type="PackedScene" id=12]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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shader = ExtResource( 4 )
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@ -170,17 +172,17 @@ max_fall_speed = 60.0
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jump_force = 80
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jump_force = 80
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doublejump_force = 60
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doublejump_force = 60
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="LevelBorders" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelBorders"]
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position = Vector2( -4, 256 )
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position = Vector2( -4, 256 )
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="LevelBorders"]
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position = Vector2( 260, 256 )
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position = Vector2( 260, 256 )
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="LevelBorders"]
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position = Vector2( 128, 580 )
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position = Vector2( 128, 580 )
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shape = SubResource( 8 )
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shape = SubResource( 8 )
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@ -192,6 +194,28 @@ cell_size = Vector2( 8, 8 )
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format = 1
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format = 1
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tile_data = PoolIntArray( 393233, 0, 196608, 458752, 0, 65536, 458753, 0, 65537, 458754, 0, 65537, 458755, 0, 65537, 458756, 0, 65537, 458757, 0, 65537, 458758, 0, 65538, 458769, 0, 196608, 458770, 0, 0, 458771, 0, 0, 524302, 0, 0, 524303, 0, 0, 524305, 0, 196608, 589835, 0, 0, 589841, 0, 196608, 655368, 0, 0, 655377, 0, 196608, 720913, 0, 196608, 786449, 0, 196608, 851976, 0, 0, 851977, 0, 0, 851978, 0, 0, 851979, 0, 0, 851980, 0, 0, 851981, 0, 0, 851982, 0, 0, 851983, 0, 0, 851984, 0, 0, 851985, 0, 0, 851986, 0, 0, 851987, 0, 0, 917511, 0, 0, 917512, 0, 0, 917513, 0, 0, 917514, 0, 0, 917515, 0, 0, 917516, 0, 0, 917517, 0, 0, 917518, 0, 0, 917519, 0, 0, 917520, 0, 0, 917521, 0, 0, 917522, 0, 0, 983048, 0, 0, 983049, 0, 0, 983050, 0, 0, 983051, 0, 0, 983052, 0, 0, 983053, 0, 0, 983054, 0, 0, 983055, 0, 0, 983056, 0, 0, 983057, 0, 0, 983058, 0, 0, 1048586, 0, 0, 1048587, 0, 0, 1048588, 0, 0, 1048589, 0, 0, 1048590, 0, 0, 1048591, 0, 0, 1048592, 0, 0, 1048593, 0, 0, 1114124, 0, 0, 1114125, 0, 0, 1114126, 0, 0, 1114127, 0, 0, 1114128, 0, 0 )
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tile_data = PoolIntArray( 393233, 0, 196608, 458752, 0, 65536, 458753, 0, 65537, 458754, 0, 65537, 458755, 0, 65537, 458756, 0, 65537, 458757, 0, 65537, 458758, 0, 65538, 458769, 0, 196608, 458770, 0, 0, 458771, 0, 0, 524302, 0, 0, 524303, 0, 0, 524305, 0, 196608, 589835, 0, 0, 589841, 0, 196608, 655368, 0, 0, 655377, 0, 196608, 720913, 0, 196608, 786449, 0, 196608, 851976, 0, 0, 851977, 0, 0, 851978, 0, 0, 851979, 0, 0, 851980, 0, 0, 851981, 0, 0, 851982, 0, 0, 851983, 0, 0, 851984, 0, 0, 851985, 0, 0, 851986, 0, 0, 851987, 0, 0, 917511, 0, 0, 917512, 0, 0, 917513, 0, 0, 917514, 0, 0, 917515, 0, 0, 917516, 0, 0, 917517, 0, 0, 917518, 0, 0, 917519, 0, 0, 917520, 0, 0, 917521, 0, 0, 917522, 0, 0, 983048, 0, 0, 983049, 0, 0, 983050, 0, 0, 983051, 0, 0, 983052, 0, 0, 983053, 0, 0, 983054, 0, 0, 983055, 0, 0, 983056, 0, 0, 983057, 0, 0, 983058, 0, 0, 1048586, 0, 0, 1048587, 0, 0, 1048588, 0, 0, 1048589, 0, 0, 1048590, 0, 0, 1048591, 0, 0, 1048592, 0, 0, 1048593, 0, 0, 1114124, 0, 0, 1114125, 0, 0, 1114126, 0, 0, 1114127, 0, 0, 1114128, 0, 0 )
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[node name="Ladder" parent="Tilemaps/Ground" instance=ExtResource( 9 )]
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[node name="Ladders" type="Node2D" parent="."]
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[node name="Ladder" parent="Ladders" instance=ExtResource( 9 )]
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position = Vector2( 136, 48 )
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position = Vector2( 136, 48 )
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scale = Vector2( 1, 7 )
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scale = Vector2( 1, 7 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Mines" type="Node2D" parent="Enemies"]
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[node name="Mine" parent="Enemies/Mines" instance=ExtResource( 11 )]
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position = Vector2( 96, 32 )
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[node name="Mine2" parent="Enemies/Mines" instance=ExtResource( 11 )]
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position = Vector2( 120, 32 )
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[node name="Mine3" parent="Enemies/Mines" instance=ExtResource( 11 )]
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position = Vector2( 144, 24 )
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[node name="Mine4" parent="Enemies/Mines" instance=ExtResource( 11 )]
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position = Vector2( 72, 48 )
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[node name="Spider" parent="Enemies/Mines" instance=ExtResource( 12 )]
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position = Vector2( 128, 160 )
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down_boundary = 4
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@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=2]
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -17,6 +17,8 @@
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://objects/player/arrow_projectile.tscn" type="PackedScene" id=17]
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[ext_resource path="res://objects/player/arrow_projectile.tscn" type="PackedScene" id=17]
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[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=18]
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[ext_resource path="res://objects/enemy/explosion.tscn" type="PackedScene" id=19]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 20 )
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extents = Vector2( 16, 20 )
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@ -125,3 +127,9 @@ position = Vector2( 128, 128 )
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[node name="ArrowProjectile2" parent="." instance=ExtResource( 17 )]
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[node name="ArrowProjectile2" parent="." instance=ExtResource( 17 )]
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position = Vector2( 198, 130 )
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position = Vector2( 198, 130 )
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speed = 0.0
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speed = 0.0
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[node name="Mine" parent="." instance=ExtResource( 18 )]
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position = Vector2( 232, 144 )
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[node name="Explosion" parent="." instance=ExtResource( 19 )]
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position = Vector2( 160, 128 )
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10
objects/enemy/explosion.gd
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objects/enemy/explosion.gd
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extends "res://objects/enemy/enemy.gd"
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func _ready():
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$AnimatedSprite.play("explode")
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func _on_animation_finished():
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queue_free()
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func die():
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return
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55
objects/enemy/explosion.tscn
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objects/enemy/explosion.tscn
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://objects/enemy/explosion.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/explosion.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 64, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 2 )
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region = Rect2( 128, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 2 )
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region = Rect2( 192, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 2 )
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region = Rect2( 256, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 2 )
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region = Rect2( 320, 0, 64, 64 )
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[sub_resource type="SpriteFrames" id=7]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": false,
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"name": "explode",
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"speed": 10.0
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} ]
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 24, 24 )
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[node name="Explosion" type="Node2D"]
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script = ExtResource( 1 )
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blood = false
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 7 )
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animation = "explode"
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox", "explosion"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource( 8 )
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[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_animation_finished"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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28
objects/enemy/mine.gd
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objects/enemy/mine.gd
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extends "res://objects/enemy/enemy.gd"
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const Explosion = preload("res://objects/enemy/explosion.tscn")
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onready var chain = $Chain
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onready var hitbox = $Hitbox
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func _ready():
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var ground_cast = $GroundCast
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||||||
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ground_cast.force_raycast_update()
|
||||||
|
if ground_cast.is_colliding():
|
||||||
|
chain.points[1].y = chain.to_local(ground_cast.get_collision_point()).y
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
chain.points[0].x = hitbox.position.x
|
||||||
|
|
||||||
|
func _on_Hitbox_area_entered(area):
|
||||||
|
if area.is_in_group("explosion"):
|
||||||
|
var timer = get_tree().create_timer(0.2, false)
|
||||||
|
timer.connect("timeout", self, "die")
|
||||||
|
if area.is_in_group("player"):
|
||||||
|
die()
|
||||||
|
|
||||||
|
func die():
|
||||||
|
var explosion = Explosion.instance()
|
||||||
|
explosion.global_position = hitbox.global_position
|
||||||
|
get_parent().call_deferred("add_child", explosion)
|
||||||
|
queue_free()
|
101
objects/enemy/mine.tscn
Normal file
101
objects/enemy/mine.tscn
Normal file
|
@ -0,0 +1,101 @@
|
||||||
|
[gd_scene load_steps=7 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1]
|
||||||
|
[ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2]
|
||||||
|
[ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id=1]
|
||||||
|
extents = Vector2( 8, 8 )
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=2]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Hitbox:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 0,
|
||||||
|
"values": [ Vector2( 8, 8 ) ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "bezier"
|
||||||
|
tracks/1/path = NodePath("Hitbox:position:x")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
|
||||||
|
"times": PoolRealArray( 0 )
|
||||||
|
}
|
||||||
|
tracks/2/type = "bezier"
|
||||||
|
tracks/2/path = NodePath("Hitbox:position:y")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
|
||||||
|
"times": PoolRealArray( 0 )
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=3]
|
||||||
|
resource_name = "sway"
|
||||||
|
length = 8.0
|
||||||
|
loop = true
|
||||||
|
tracks/0/type = "bezier"
|
||||||
|
tracks/0/path = NodePath("Hitbox:position:x")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"points": PoolRealArray( 4, -1.7, -0.0788159, 1.7, 0.0788159, 12, -1.9, -0.00271606, 1.9, 0.00271606, 4, -1.6, -0.0139103, 1.6, 0.0139103 ),
|
||||||
|
"times": PoolRealArray( 0, 4, 8 )
|
||||||
|
}
|
||||||
|
tracks/1/type = "bezier"
|
||||||
|
tracks/1/path = NodePath("Hitbox:position:y")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
|
||||||
|
"times": PoolRealArray( 0, 2, 4, 6, 8 )
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Mine" type="Node2D"]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
blood = false
|
||||||
|
|
||||||
|
[node name="GroundCast" type="RayCast2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
position = Vector2( 8, 8 )
|
||||||
|
cast_to = Vector2( 0, 192 )
|
||||||
|
|
||||||
|
[node name="Chain" type="Line2D" parent="."]
|
||||||
|
position = Vector2( 0, 8 )
|
||||||
|
points = PoolVector2Array( 8, 0, 8, 16 )
|
||||||
|
width = 4.0
|
||||||
|
default_color = Color( 1, 1, 1, 1 )
|
||||||
|
texture = ExtResource( 3 )
|
||||||
|
texture_mode = 1
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
|
||||||
|
position = Vector2( 8, 8 )
|
||||||
|
|
||||||
|
[node name="Sprite" type="Sprite" parent="Hitbox"]
|
||||||
|
texture = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
autoplay = "sway"
|
||||||
|
anims/RESET = SubResource( 2 )
|
||||||
|
anims/sway = SubResource( 3 )
|
||||||
|
|
||||||
|
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
Loading…
Add table
Add a link
Reference in a new issue