diff --git a/audio/music/empty_motel.ogg.import b/audio/music/empty_motel.ogg.import new file mode 100644 index 0000000..9efb447 --- /dev/null +++ b/audio/music/empty_motel.ogg.import @@ -0,0 +1,15 @@ +[remap] + +importer="ogg_vorbis" +type="AudioStreamOGGVorbis" +path="res://.import/empty_motel.ogg-1334b9d142536ba1f2d1ff346aa90c0f.oggstr" + +[deps] + +source_file="res://audio/music/empty_motel.ogg" +dest_files=[ "res://.import/empty_motel.ogg-1334b9d142536ba1f2d1ff346aa90c0f.oggstr" ] + +[params] + +loop=false +loop_offset=0 diff --git a/audio/sounds/spark.ogg.import b/audio/sounds/spark.ogg.import new file mode 100644 index 0000000..00eb7b5 --- /dev/null +++ b/audio/sounds/spark.ogg.import @@ -0,0 +1,15 @@ +[remap] + +importer="ogg_vorbis" +type="AudioStreamOGGVorbis" +path="res://.import/spark.ogg-b7b98b79b91c05a5d1dee21f4057c115.oggstr" + +[deps] + +source_file="res://audio/sounds/spark.ogg" +dest_files=[ "res://.import/spark.ogg-b7b98b79b91c05a5d1dee21f4057c115.oggstr" ] + +[params] + +loop=false +loop_offset=0 diff --git a/graphics/hud/speech_bubble.png.import b/graphics/hud/speech_bubble.png.import new file mode 100644 index 0000000..9f4bf8c --- /dev/null +++ b/graphics/hud/speech_bubble.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/speech_bubble.png-432aa9dcde6a27c31b84f7cece92306f.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://graphics/hud/speech_bubble.png" +dest_files=[ "res://.import/speech_bubble.png-432aa9dcde6a27c31b84f7cece92306f.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/shaders/noise_slow.gdshader b/shaders/noise_slow.gdshader new file mode 100644 index 0000000..34df731 --- /dev/null +++ b/shaders/noise_slow.gdshader @@ -0,0 +1,17 @@ +shader_type canvas_item; + +uniform bool animate_noise = false; +uniform float noise_intensity = 1.0; + +float random (vec2 uv) { + return fract(sin(dot(uv.xy, + vec2(12.9898,78.233))) * 43758.5453123); +} + +void fragment() { + vec2 noise_uv = SCREEN_UV + fract(TIME) * float(animate_noise) / 10.0; + float noise = random(noise_uv); + noise = mix(1.0 - noise_intensity, 1.0, noise); + + COLOR = vec4(COLOR.rgb * noise, COLOR.a); +} \ No newline at end of file